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Subject: Re: FLASH: Swift 3D
From: David Doggett
Date: Thu, 31 Aug 2000 15:38:04 +0100

So what product do developers prefer to use for 3D that isn't too expensive?

Dave
----- Original Message -----
From: James Poulakos <etsjcpatpanther [dot] gsu [dot] edu>
To: <flasheratchinwag [dot] com>; <flasheratchinwag [dot] com>
Sent: Thursday, August 31, 2000 10:34 AM
Subject: Re: FLASH: Swift 3D


> At 08:16 AM 8/31/00 -0500, Chris Rhoades wrote:
> >Does anyone have any favorable or unfavorable opinions about Swift 3d?
Is
> >it the best/easiest to use vector 3d rendering/modeling software out
there
> >for the price? Is it worth $139 for what you can get out of it? Just
> >trying to find out the meaning of life this morning and thought you guys
> >could help. Thanks in advance for all the insights!
> >
> >Chris Rhoades
> >Whitestone Consulting
> >rhoadeschrisathome [dot] com
> >1-800-797-3441
>
> Funny you should ask. I just now clicked SEND on the following, to another
> Flash users' list:
>
> Having seen a few mentions of Swift3D here, I must tell you that I was
very
> disappointed with the product. I found it only useful for the simplest
logo
> animations, and even for those, there is little one can do to alter a
> timeline of moves once they're made--simpler to start from scratch. And
> forget about characters walking, or anything that has moving parts. S3D is
> a spinning logo creator.
>
> At the Macromedia booth at SIGGRAPH, I saw a great demo about importing 3D
> into Flash 5, and we were shown 3DS MAX-compatible software that was to be
> distributed free, for the sake of content creation in the Flash platform.
> There were plenty of competitors offering similar web experiences of 3D
> objects, but the Macromedia solution looked best, for users of MAX,
anyway.
> Now that you've mentioned it, I'm going to check out Macro's web site for
> information.
>
> If you haven't heard of this, hang on and keep an eye out before you
spring
> for plugins and software to get 3D into Flash. The demo we were shown was
> simple, with crease-free workflow and excellent 3D results. I'd rather
have
> that than the kludgy experience of Swift3D, I'm sorry to say.
>
> S3D is version 1, still, so I suppose they may well pull it out of the
fire
> with improvements to the next version. I find it
> a very weak package, not suited to animators.
>
> PS: Chris, to this I'd add that it's not worth $100 to me. It's a crude
> tool, lacking in basic and useful 3D tools. It is obviously meant for no
> more than spinning logos.
>
>
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Replies
  Re: FLASH: Swift 3D, Thorvald Neumann

Replies
  Re: FLASH: Swift 3D, James Poulakos

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