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Subject: RE: FLASH: spinning an instance (flip horizontal)
From: Eric Smollin
Date: Wed, 31 May 2000 13:24:30 +0100

You need to add a Clockwise or Counterclockwise direction to the tween in
the third keyframe to counteract the reverse direction. You don't need to
specify the amount of rotations, just adding the direction will correct it.

-Eric-


>i remember this topic being covered some time back but never paid
>attention. i'm simply looking to spin an instance on the 'y' plane a
>full 360 degrees. i set up the first two keyframes the second one
>applying the flip horizontal command. i do this again with the third
>keyframe to bring it back around.
>the crux is it reverses direction on the second tween. do share with
>me the workaround, someone. . . please.

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  FLASH: Flash in frames, teta.beta

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