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Subject: Re: (HELP) How to make a flash with the score in flash 3.0?
From: Tina Woo
Date: Fri, 17 Apr 1998 12:27:52 +0100

Thanks for reply, but I still have some more questions:

1) You can't created a scene for each score in sets of 10. Remember that
there is 2 man that we can hit, one is 5 marks and one is 10 marks.
2) but also, we can't set it as 5 as sometimes we will get 10 marks
each. We can set the action "next scene" only...also, for reduce the
score, each time is 10 marks. How can we do that?

Anyone can help??

Regards,
Christina

>This is my analysis of how SmashingIdeas created that game. This may
not be
>right, but it seems that it can be done.
>
>1) In reference to the score, I assume that they have created a scene
for each
>score in sets of 10. For instance, there is a scene that is called
-50, and
>one that is
>probably 150. I am sure they created a wide range of scenes for this.
>
>2) In order to change the score, each character that pops up from
behind
>something has a hit area. If your score is 50 and you click on the
clown's
>nose, the button goes to the scene for the score of 60, and then plays
the
>animation. When a user clicks on Lou while they have a score of 60,
the
>button will go to the scene for the score of 50 and start playing that
scene's
>animation.
>
>3) In reference to how long it takes before the game ends, I am sure
it
>relies on a very very long animation in one scene that when nothing is
clicked
>on, the last frame of that animation (Could be the 600th frame...) and
it will
>go to the scene that says time's up.
>
> If you have any more questions regarding this,
> Gil Kruger
> thegilsterataol [dot] com
>
>
>
>
>In a message dated 98-04-16 14:55:29 EDT, you write:
>
><< Hello all,
> I go to a website which write a game by flash 3.0. The address is
> here: http://www.smashingideas.com/bomber.htm
> In the game, there is a score counter. How to write it in flash
3.0?
> does anyone know that?
> >>
>
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