Flasher Archive
[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]
Subject: | Re: FLASH: Can _currentframe reference a Label? |
From: | John Graham |
Date: | Wed, 12 Apr 2000 21:33:59 +0100 |
Nathan,
Thanks for telling me what I don't want to hear. :-) I'll probably go with
the first suggestion, I already have that in place. And will do the job
well enough.
Also, I was thinking I read on one of the posts here that if you use the
frame number it will get screwed up? Or is that when you reference frame
numbers across scenes?
Thanks
John
on 4/12/00 2:55 PM, Nathan Dicken at ndickenfusionary [dot] com wrote:
> One thing that you could do is create another layer with "framelabel"
> variables on those frames that you need. Esentially, once the playhead
> enters the frame "stopdesign", set a variable like this:
>
> Set Variable: "frameLabel" = "stopdesign"
>
> Then, in the other script call this...
>
> If (frameLabel eq "stopdesign")
> Stop
> Else
> Set Variable: "button" = "startdesign"
> Go to Next Frame
> End If
John Wrote:
>> If (_currentframe eq "stopdesign")
>>
>> Stop
>>
>> Else
>>
>> Set Variable: "button" = "startdesign"
>>
>> Go to Next Frame
>>
>> End If
flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get the last 100 messages from the flasher list NOW
http://www.chinwag.com/flasher/last100.shtml
Flash books http://www.chinwag.com/flasher/books.shtml
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpchinwag [dot] com
Replies
Re: FLASH: Can _currentframe reference a, Nathan Dicken
Replies
Re: FLASH: Can _currentframe reference a, Nathan Dicken
[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]