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Subject: | Re: FLASH: moving an mc gradually |
From: | Robert Bleeker |
Date: | Fri, 14 Apr 2000 02:05:48 +0100 |
Olga,
set-up 3 frames within each MC (I'm not sure how complex your MC's are) with
a script on the first frame:
set variable: "startLocX"= get property("",_x)
set variable: "startLocY"= get property("",_y)
comment: "not sure where you want to take the MC"
set variable: "endLocX"= someX
set variable: "endLocY"= someY
comment: "how many steps in between start and end location"
set variable: "steps"=10
set variable: "stepX"=(startLocX-endLocX)/steps
set variable: "stepY"=(startLocY-endLocY)/steps
play
script in frame 3 (must be a keyFrame):
if (steps>0)
set variable: "currentLocX"= get property("",_x)
set variable: "currentLocY"= get property("",_y)
set property("",_x)=currentLocX-stepX
set property("",_y)=currentLocY-stepY
set variable: "steps"=steps-1
end if
go to and play (2)
I am away from flash at the moment so hope it works.
Robert
on 14/4/00 9:58 AM, Olga at olgatwitchy [dot] com wrote:
> Because I'm working with nearly a hundred mcs that are dynamically generated
> that I want to move relatively to eachother, but the script I currently have
> for movement doesn't seem to work in all cases-- so I was wondering what the
> easiest bit of code is to execute movement from a to b over time.. doing it
> with tweens would end up being a lot of work and not really feasible as far
> as making changes to the movie down the line.
>
>
> :)
> olga
>
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Replies
Re: FLASH: moving an mc gradually, Olga
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