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Subject: Re: FLASH: target detection
From: Chad Byers
Date: Thu, 20 Apr 2000 21:49:41 +0100

I think I may have come into the thread a little late, and am relatively new to
flash (though I am skilled with Director and Lingo). Is this bit of script used
completely within Flash? I'm guessing that it will detect when a draggable
object comes into contact/overlaps another object. Am I following this
correctly?

A genreal question: How much in depth usability of flash depends on interaction
with a web page and some other code, like Javascript?

Thanks

Chad Byers
The Idea Plant, Inc.


Cheri Harder wrote:

> Actually, you don't even need to stop the drag action to find the
> _droptarget, you can get it while it is moving. Don't know why I didn't
> think of that in the first place, Dana. Sorry to have sent you off on a
> wild goose chase.
>
> If (GetProperty ("/mcDrag", _droptarget) EQ "/mcT" )
> Begin Tell Target ("mcSound")
> Go to and Play ("beep")
> End Tell Target
> End If
>
> in the two-frame Controller mc will continually check the droptarget of the
> mc you're dragging (in my case named mcDrag) and if it is over the scanner
> mc (in my case mcT) it will tell the sound clip to beep.
>
> ~~~~Cheri Harder~~~~~
> charderatawsolution [dot] com
> Advantage Web Solution
> www.awsolution.com
>
> > If you need to know if you rolled over an MC but you don�t want to have to
> > click on it or anything, just have a controller MC (2 frame MC with the
> same
> > actions in both frames) that first stops dragging the MC you are dragging,
> > then checks its droptarget property and then starts dragging the MC again.
> > The user will never see any change in the movie and you can capture what
> MC
> > they are over.
>
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Replies
  Re: FLASH: target detection, Q. Paradigm
  Re: FLASH: target detection, Cheri Harder

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