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Subject: | Re: FLASH: flash cartoons + computer arts? |
From: | brzys |
Date: | Sat, 22 Apr 2000 15:22:27 +0100 |
Hi Ben,
True true, can't compare to "Wallace and Gromit" they are in a class by
themselves!
Occasionally I see his trademark smile on TV ads, his work certainly stands
out!
Also I've tried my hand at Clamation, it's fun, but it takes a long, long,
long time to create. My hats off to any animator with that kind of patience!
Oh, in reference to being in the middle of no where; no you're not, you're
connected to the web, ahem to the world my friend! Try Amazon.com,
http://www.amazon.com
BarnesandNobel.com, you'll find lots and lots of periodicals featured there.
http://www.barnesandnobel.com
Add your own favorite flavor of coffee, and read read read!
cYa,
Mary Brzys
----- Original Message -----
From: Ben Park <mail-insiteria [dot] net>
To: <flasherchinwag [dot] com>
Sent: Friday, April 21, 2000 8:22 AM
Subject: Re: FLASH: flash cartoons + computer arts?
> I wrote: The real genius of things like Toystory is Pixar - Disney's own
> actual cartoons are shoddy with no detail whatsoever.
>
> OK - maybe I was a little hasty with my above comment. I'm more of a lover
> of claymation really (just cause it's 3d), as it has so much more detail.
> Look at the detail in something like "The Lion King" and then compare that
> to how many hours must have been spent on Wallace and Gromit to get every
> tiny bit right, and I think Aardman Animation win hands down on this.
>
> My comparing of Disney and Pixar, was more on the detail side of things.
Toy
> Story has way more detail than I've ever seen in any of Disney's
> self-proclaimed masterpieces, like Fantasia and Dumbo (and what drugs were
> the animators on in dumbo? Pink elephants that merge together and all
that?
> I think they took the "stick that in your pipe and smoke it!" saying a bit
> literally : )
>
> Anyway - to anyone in the UK that reads Computer Arts - is that magazine
> with Cinema 4D XL 6 in it still on sale or have they moved on to the next
> issue yet? Issue 43 it was.
> I only ask, cause as I am only able to use the internet at peak rate
during
> the week, (which is 4p per minute here in the UK and I only have a 56k
> modem) so if it is any more than about 9mb, it would be cheaper to buy the
> mag, plus I'd get the articles and all the other interesting stuff in
there.
>
> Sorry - if thats a bit of a lazy question, but I live literally in the
> middle of nowhere, and although there's a supermarket, there mag selection
> is crap - we're talking a mile walk to get computer arts here.
>
> Ben
>
> -----Original Message-----
> From: Michael Dunn <mdunnthemericaagency [dot] com>
> To: flasherchinwag [dot] com <flasherchinwag [dot] com>
> Date: 20 April 2000 17:45
> Subject: Re: FLASH: flash cartoons
>
>
> >Okay, although I disagree (though I'll give you Pocahontas and Hercules
> >sucked) I meant that as a generalization, knowing also that Disney uses
> >computers to do much of the animation (esp. background and inbetweens) or
> >Rescuers Down Under which was entirely computer generated. Specifically a
> >look like The Road to El Dorado, with shadows and all that. Though a look
> >like Akira or Ghost in the machine would also be neat-o.
> >
> >I'd actually love something that would be able to allow me to get enough
3D
> >to make it realistic, then flatten it, frame by frame, like a coloring
book
> >with lines to fill in. That'd be ideal. I know this is similar to what
> Swift
> >3D does, I'm just not sure which programs are best for creating the
actual
> >3D stuff (on Mac). I looked at Carrara by MetaCreations (Way too complex)
> >and Ray Dream Designer (also by MetaCreations) and Strata Studio...
pretty
> >expensive. And Poser, which looks like the best bet for figure creation.
> I'm
> >not opposed to hand-animating or hand-drawing (at which I'm fairly
decent),
> >I just need something to help create the forms as templates to speed
things
> >along.
> >
> >These are gonna be short-short animations. Any tips?
> >
> >Michael
>
>
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Replies
Re: FLASH: flash cartoons + computer art, Ben Park
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