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Subject: RE: FLASH: Cool video games: Sorry about links
From: Dunn, Jeff
Date: Mon, 24 Apr 2000 12:45:46 +0100

Sorry, the files are at:

http://www.webn.com/flash/sean.fla
http://www.webn.com/flash/sean.swf

http://www.webn.com/flash/bats2.fla
http://www.webn.com/flash/bats2.swf

The problem was that my collision detection worked fine until I nested the
movie clips. I'm probably referring to them in the wrong way. Any help
would be appreciated.

Jeff Dunn
Clear Channel Website Services Group
606-655-6539


-----Original Message-----
From: Anil Hamal [hamalatcobolt [dot] ch (mailto:hamalatcobolt [dot] ch)]
Sent: Thursday, April 20, 2000 10:29 AM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Cool video games

Hi Jeff
I couldn`t download....says file not found.
thanks
anil

----- Original Message -----
From: "Dunn, Jeff" <JeffDunnatclearchannel [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Thursday, April 20, 2000 3:30 PM
Subject: RE: FLASH: Cool video games


> I followed a tutorial to get the collision detection for the Ozzy bat
game:

> and everything worked fine. As per the tutorial, I made two empty objects
> on the stage called subroutines and call_check which contain the logic in
> frame behaviors linked to tell-target actions which jump the target movie
> clip to a particular frame.
>
> The problem started when I tried to use the same logic on my new game:
> This is a boxing game. You can drag Sean Penn by hovering over him and
> click to punch. The red circle is the "fist" In order to make it work, I
> need collision detection between two nested movie clips. I thought I had
> referred to the nested clips using the right "path." But, either I am
wrong
> about this or there is some other reason that the game won't function. I
> have included links to the fla files to further illustrate my difficulty.
> If anyone has any suggestions or comments, I would greatly appreciate
them.
>
> Jeff Dunn
> Clear Channel Website Services Group
> 606-655-6539
>
>
> -----Original Message-----
> From: Brian Bawol [bawolbriatpilot [dot] msu [dot] edu (mailto:bawolbriatpilot [dot] msu [dot] edu)]
> Sent: Tuesday, April 18, 2000 10:07 AM
> To: flasheratchinwag [dot] com
> Subject: Re: FLASH: Cool video games
>
>
> cool game,
> only weird thing is that you can kill one guy about 7 times and it keeps
> racking
> up points for each click you do on him...er...it (alien). :-) any way to
> make
> them disappear after they get hit once?
>
> /brian
>
>
>
> Fester wrote:
>
> > Jeff ,
> > I love the game . . . I am just really getting into action scripting
> also.
> > . . I was wondering if I could get the .FLA of the file so I can get an
> idea
> > as to how it is done. I appreciate any help.
> > Thanks,
> > Rob
> > ----- Original Message -----
> > From: "Dunn, Jeff" <JeffDunnatclearchannel [dot] com>
> > To: <flasheratchinwag [dot] com>
> > Sent: Monday, April 17, 2000 4:50 PM
> > Subject: FLASH: Cool video games
> >
> > > Here are a couple of my latest Flash Games. They're part of my
ongoing
> > > quest to learn actionscript. They have no sound yet. Comments are
> > welcome.
> > >
> > > http://www.webn.com/flash/lunatac.html
> > > Decent graphics and the most complex programming I've done. It may be
a
> > > little buggy. Let me know.
> > >
> > > http://www.webn.com/flash/bats.html
> > > Nothing extraordinary about the graphics or programming, just a fun
> > concept.
> > >
> > > Jeff Dunn
> > > Clear Channel Website Services Group
> > > 606-655-6539


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