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Subject: RE: FLASH: 2 questions about 2 3rd 3D program
From: Jason Bouwmeester
Date: Mon, 24 Apr 2000 16:12:16 +0100

Vecta3D Plugin does not do shading... I had heard that the standalone did
but I guess not...

jb

-----Original Message-----
From: T1 [tony99attexas [dot] net (mailto:tony99attexas [dot] net)]
Sent: Monday, April 24, 2000 8:52 AM
To: flasheratchinwag [dot] com
Subject: Re: FLASH: 2 questions about 2 3rd 3D program




Additionally ,
is it possible to add a texture to Vecta3d files? it appears as if you can
only apply solid colors to the whole model, or an ungrouped sub-object ..
i'm still having to export my models w/ textures from 3ds as bitmap and
clean it up in Flash.. LAME.. At this point it is my opinion that Vecta3d
is a complete waste of money... is the 3ds Vecta plug-in more powerful than
standalone, or just more pricey b/c of it's association with 3ds??

Thanks




>Hello All,
>
>I've tried both Vecta3D Standard Alone and Swift 3D. What surprised me is
that
>both of them export large SWF files. I've tried to optimize them in
Flash -- one by
>one frame. But the size still can't be satisfied, and far from the
introduction of the
>software. Do you have some tips on optimizing these files?
>
>Another question is that Swift 3D seems more powerful than Vecta3D, we can
>build 3d models in the previous one, and we do not need to know 3DS. One
the
>other hand, the files generated by Vecta3D seems smaller. Anyone can tell
me which
>is better for a good web site?
>
>Thanks,
>Bill
>
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