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Subject: Re: FLASH: Game Check! Sliders from Mars!
From: Charles Goran
Date: Fri, 28 Apr 2000 17:59:41 +0100

I originally wanted the player to have to use the shield to block against all un destroyed burgers. But I found that with the way I had architected the game, I had gotten myself in a corner. So, out of desperation I came up with this other (shake) object to be the end game lynch pin. I too was thinking an ammo
counter might be cool. This was made for a food related site.

Thank you for your comments!

Cheers,
Charles

Brian wrote:

> This was a lot like something we'd like to do with a Director shoot 'em up we did.
> Not bad.
> DL within 15 seconds on our ADSL line, running 95 on a 500mHz PIII, IE5.
>
> I had a hard time figuring out at what point I was supposed to use the shields to protect myself from the shakes. Still don't know...
>
> Recommendations:
> In order to make it a game of skill, I think you ought to limit how much ammo the player can have.
> Also, the food motif mixed with the space motif was a little too incongruous - even if you came up with some hare-brained back story why all this was happening it'd be alright, but it seemed it was done just for it's own sake. Maybe make Mars a pizza, the stars bubbles, space as a glass of Coke or something...
>
> ...but hey, cool!
>
> -Brian Matthews
>
> Please help me by checking the download performance of this space style shoot um up!
> Blow up invading hamburgers!
> http://www.digitalrain.org/mars
>
> One more time!
>
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Replies
  FLASH: Game Check! Sliders from Mars!, Charles Goran
  Re: FLASH: Game Check! Sliders from Mars, Brian

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