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Subject: | Re: FLASH: clock metaphor |
From: | Marc Hoffman (Dart Frog Media) |
Date: | Mon, 2 Aug 1999 07:33:55 +0100 |
Hi Chris,
Is this for Flash3 or Flash4? It will make a huge difference in the answer.
-Marc
At 06:40 PM 8/1/99 -0500, you wrote:
>Hi folks,
>
>took another hiatus and I'm back to move on to the next step in Flash.
>
>My current project is based on a clock metaphor. There is only one hand
>which begins on the "12" postion. When the user clicks on the "1", the hand
>animates to the "1" and stops. My 1st question is how to program a move
>from "12" to (for instance) "7". Do I
>a) have a different set of frames for each possible moves 'from/to', and
>write in a button action to jump to the first frame of the corresponding
>set and play?
>b) have one big animation that circles the clock face and stops via some other
>logic? What could I use to stop the animation at a point determined by
>which number the user clicks to start the animation?
>c) have a different scene for each possible move 'from/to', and write in a
>button action to play the corresponding scene?
>
>My second question is can Flash be instructed to play an animation in
>reverse? This would come in handy when the hand is on "12" and the user
>clicks "11" (so the hand doesn't have to go all the way around).
>
>I don't know that this matters to anyone but this is a non-commercial
>project. My interest in Flash so far has been for fun, although I hope to
>find time to gain some expertise and add Flash authoring to the list of
>services of my sound/music company.
>
>Thanks to all for a great list.
>
>/Chris Burke
>
>------------------------------
>Bong + Dern, Inc.
>Sound and Music for New Media
>http://www.bongdern.com
>
>
>
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Replies
FLASH: clock metaphor, Chris Burke
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