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Subject: Re: FLASH: sound loop question
From: Dave Hollinden
Date: Mon, 2 Aug 1999 22:15:01 +0100

Yes, you should.

If you set the sync parameter to Start, then the sound file will start
looping unless it happens to be playing already. This is a safeguard
against more than one instance of the sound file being played
simultaneously.

If you set the sync parameter to Event, the sound file will start playing
even if another instance of it is already playing. This is useful for
sound effects in games where you want to hear a laser beam or whatever over
and over.


At 04:41 PM 8/2/99 -0400, you wrote:
>so, to have a sound loop, like say a simple beat playing over and over, and
>not necessirly matching the animation, i should do the "start" function and
>set the "loop" to some high number?
>
>g i l e s d i c k e r s o n
>D I C K E R S O N / B O S T O N

Dave Hollinden
Audio Engineer
Jet City Studios, Seattle
dhollindenatjetcitystudios [dot] com (mailto:dhollindenatjetcitystudios [dot] com)

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Replies
  FLASH: sound loop question, Giles Dickerson

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