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Subject: RE: FLASH: Flash->Generator
From: JGL
Date: Tue, 22 Aug 2000 16:27:45 +0100

You want run into any problems like this especially if you have each
seperate .swf load at the same level which in effect kicks the last one out
of the player. The only real effect is the server folder holding all the
files may be alittle big and bloated, but that doesn't matter.

I have a folder on a server for one site with over 500 seperate .swfs and
only call the ones that the users requests. They are identical .swfs and
display the exact same variables and each loads at an identical level thus
wiping out the previous. Only difference is that each .swf loads a
corresponding .txt file with the new variable values - also thus wiping
out/replacing the previous data..

It's a product catalog and works great.

jgl

-----Original Message-----
Good stuff!
Thanks for the answers, I am going to try creating multiple gen objects
(26+) and then loadmovie into my main .swf as requested by the user.
I am hoping that the multitude of .swf doesn't weigh down the whole
operation. I think for this particular operation, I am going to script an
offline generator song and dance routine for every hour, so these gen
objects won't be queuing at the online generator bottleneck each time
somebody hits my main .swf. Any one think I'm crazy for doing it this way?
I'm up for counseling if so ; )


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  Re: FLASH: Flash->Generator, FOUNDATION

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