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Subject: RE: FLASH: Swift 3D
From: Paul Willoughby
Date: Thu, 31 Aug 2000 23:20:40 +0100

I have to speak out in defence of SWIFT 3d (and no, i'm not getting paid for
this endorsement!) While i agree it is a bit 'kludgy', with a bit of
practice you can get good effects with it, 3d text, buttons etc. The
animation tools are pretty weak, but to get any real 3d into Flash is a
bonus at the price. If you don't have 3ds max (bloody expensive) and someone
who's good at using it (even more bloody expensive) then Swift 3d can help
make real enhancements to your site. Having said that, I agree it's not for
serious animators. Lets hope the next version is even better.
(my one serious gripe about s3d: your objects have to have a fill i.e. you
can't get the wire frame effect. to do this you have to import it into
flash, ungroup all the frames, fill in all the lines (not too difficult with
the ink bottle), then delete all the fills)


-----Original Message-----
From: David Doggett [daveatfunmark [dot] com (mailto:daveatfunmark [dot] com)]
Sent: 31 August 2000 15:19
To: flasheratchinwag [dot] com
Subject: Re: FLASH: Swift 3D

So what product do developers prefer to use for 3D that isn't too expensive?

----- Original Message -----
From: James Poulakos <etsjcpatpanther [dot] gsu [dot] edu>
To: <flasheratchinwag [dot] com>; <flasheratchinwag [dot] com>
Sent: Thursday, August 31, 2000 10:34 AM
Subject: Re: FLASH: Swift 3D

> At 08:16 AM 8/31/00 -0500, Chris Rhoades wrote:
> >Does anyone have any favorable or unfavorable opinions about Swift 3d?
> >it the best/easiest to use vector 3d rendering/modeling software out
> >for the price? Is it worth $139 for what you can get out of it? Just
> >trying to find out the meaning of life this morning and thought you guys
> >could help. Thanks in advance for all the insights!
> >
> >Chris Rhoades
> >Whitestone Consulting
> >rhoadeschrisathome [dot] com
> >1-800-797-3441
> Funny you should ask. I just now clicked SEND on the following, to another
> Flash users' list:
> Having seen a few mentions of Swift3D here, I must tell you that I was
> disappointed with the product. I found it only useful for the simplest
> animations, and even for those, there is little one can do to alter a
> timeline of moves once they're made--simpler to start from scratch. And
> forget about characters walking, or anything that has moving parts. S3D is
> a spinning logo creator.
> At the Macromedia booth at SIGGRAPH, I saw a great demo about importing 3D
> into Flash 5, and we were shown 3DS MAX-compatible software that was to be
> distributed free, for the sake of content creation in the Flash platform.
> There were plenty of competitors offering similar web experiences of 3D
> objects, but the Macromedia solution looked best, for users of MAX,
> Now that you've mentioned it, I'm going to check out Macro's web site for
> information.
> If you haven't heard of this, hang on and keep an eye out before you
> for plugins and software to get 3D into Flash. The demo we were shown was
> simple, with crease-free workflow and excellent 3D results. I'd rather
> that than the kludgy experience of Swift3D, I'm sorry to say.
> S3D is version 1, still, so I suppose they may well pull it out of the
> with improvements to the next version. I find it
> a very weak package, not suited to animators.
> PS: Chris, to this I'd add that it's not worth $100 to me. It's a crude
> tool, lacking in basic and useful 3D tools. It is obviously meant for no
> more than spinning logos.

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