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Subject: FLASH: Call actions and order of execution
From: Dave Hollinden
Date: Tue, 7 Dec 1999 16:37:18 GMT

I have a number of Action Scripts that I'm using as subroutines in a current
project. Flash Help says "After the specified frame's actions run, control
returns to the action that issued the Call statement." Does that mean that
Flash waits until all the actions at the target of the Call are executed
before control returns? What happens when I issue a number of Call actions
one after another in the same Action script?

For example, I have a frame with the following actions:

Call ("stop playback")
Call ("disable hotspots")
Call ("play recorded data")

Does "stop playback" finish executing before "disable hotspots" can start,
or do they all start executing at the same time?

Dave Hollinden
dhollindenatsonicfoundry [dot] com

-----Original Message-----
From: Dave Hollinden [dhollindenatSonicFoundry [dot] com (mailto:dhollindenatSonicFoundry [dot] com)]
Sent: Tuesday, December 07, 1999 10:11 AM
To: 'flasheratchinwag [dot] com'
Subject: RE: FLASH: A way for an accurate delay using Loop while??


I also need a very accurate timer for coordinating sound files in a current
project. What I'm doing is using a frame based timer to time the bulk of a
wait period, maybe all but the last half second, and then using a Loop based
timer to accurately time the remaining bit of the wait period. That way the
Loop based timer only has to wait for a short period of time, and won't
exceed the 200,000 action limit.

Dave Hollinden
dhollindenatsonicfoundry [dot] com

-----Original Message-----
From: Jake McFee [gommorah99athotmail [dot] com (mailto:gommorah99athotmail [dot] com)]
Sent: Tuesday, December 07, 1999 8:50 AM
To: flasheratchinwag [dot] com
Subject: FLASH: A way for an accurate delay using Loop while??


Hi all,

I need to make a timer in flash that will play a frame after 1 second. I
have tried the timer at http://www.moock.org/webdesign/flash/ but I can
still notice a slight delay when using sounds. I think this is because Flash

isn't very accurate when looping between frames. And I need for it to play
very accurately once every second. The only way I can think of is to use the

Loop action. However I keep running into problems where I get errors saying
that flash exceeded 200,000 actions. Has anyone had any success in getting
flash to play at a consistent speed?

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December 7 - 9, San Jose Convention Center, California

Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Streaming Media WEST '99 Conference & Exhibition
"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California

Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
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Replies
  Re: FLASH: Call actions and order of exe, John Croteau
  Re: FLASH: Call actions and order of exe, Nathan Dicken
  Re: FLASH: Call actions and order of exe, Colin Moock

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