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Subject: Re: FLASH: 3D Wow! Pulse? Nah!
From: Michael Penne
Date: Mon, 21 Feb 2000 18:10:38 GMT

The marketing guy I emailed for more info. He's
quite chatty, if you email Pulse for more info.
likely you will get an earful;-), quoted the
price. (I sent you his name in private email) He
was willing to come down a bit since I was
researcing it for the educational license (btw
its 4k _per_ post of the content, not 4k per seat
of the authoring environment;-).

However, we re-purpose our content to many
different places, and I certainly don't want to
try and manage all those licenses, since (in my
job as a courseware developer) I am both author
and publisher.

Here, we are working with Shout, Nemo, and
exploring Hypercosm, which all seem to have more
genial licensing set-ups.

--- Wayne Townsend <waynetatabsolute [dot] net> wrote:
>
> >Let me get this straight: I create a work
> using
> >their 'free' tools and then get to pay them
> ~4k$
> _each_ time I post it to the web?
>
> Michael,
>
> Where did you get this information
> specifically? Do you have a name?
>
> There is no mention of anything like this on
> their site, which is odd
> to say the least.

Yeah. Its an easy hook but the set is pretty
hard;-).
>
> Regarding the website license fee you describe,
> *if* indeed there is
> one, it looks like they're the only game in
> town.

See above. The very best *look* + interactivity
is Nemo, IMHO, I'd add to the above that Cortona
is doing some very nice things with VRML, albeit
w/o the depth of interactivity in Hypercosm (see
http://www.waycoolgames.com) and Nemo.

And if the client
> likes it, wants it, and is willing to pay the
> freight, why would a
> developer care?

Because its _my_ content to post when, where, and
how I see fit. Also, y'know, license fees can
change...
>
> >I don't think they are going to attract the
> best artists,
>

>
> I think you'd have to agree though, that the
> developers have been
> very hot for 3D like this for a long time,
> judging by posts on the
> list.

110%! Interactive low bandwitdth real time 3D wil
take this thing we've push to ~10 with flash far
past 11;-)...
>
> >I mean how many people would develop flash if
> Macromedia charged
> >them for posting the .swf?
>
> The ones who do projects for clients who see
> the value in .swf, and
> could afford it.

But likely not the huge number of enthusiastic
developers that have pushed Flash (and the
installed plug-in base) to the 80% range.
>
>
>
> Hmmm. Pulse is pre-IPO, so a buyout of the
> technology by a bigger
> fish is a distinct possibility. Anything can
> happen, and revenue
> models can change, but without a doubt, these
> Pulse guys have raised
> the bar. It's good news for developers anyway
> you look at it. This
> is far bigger news than Adobe's supposed
> "flash-killer", IMO.

Agree 110% again. However, MACR has a poor
history with 3D (from one who's first modeling
was in Extreme3d;-)...
>
> /w
>
> Wayne Townsend
> Founder, CEO, AccessOn
> waynetataccesson [dot] net
> Alt: waynetatabsolute [dot] net
> studio: 760.329.2369 (US)
> cell: 760.902.5299 (US)
> AccessOn.Net
> http://www.accesson.net
>
> flasher is generously supported by...
>

=====
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Professional:
http://www.humboldt.edu/~cdc
http://www.humboldt.edu/~ac/index2.html
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