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Subject: | Re: FLASH: _droptarget question |
From: | Roxtar1 |
Date: | Tue, 22 Feb 2000 17:04:29 GMT |
In a message dated 2/22/00 8:34:29 AM Pacific Standard Time,
frankjoerdens [dot] de writes:
> I am trying to understand how this is supposed to work. My experimental
> setup consists of a blue and a red circle, each in its own layer and
> each assigned Movie Clip behaviour and Button behaviour, to make them
> draggable. That works; I can drag both around on the screen. Now I want
> to trigger some sort of action when I drag the blue circle onto the red
> circle (which is somewhat larger than the blue circle - how does flash
> evaluate the limits of a target by the way?). To this end, I have added
> a second keyframe to the movie and assigned a sound to it. I also added
> to the Actions tab of the Frame properties dialog box of the 1st Frame,
> in the layer which contains the blue circle, the following code:
>
> Stop
> If (_droptarget eq "/red.clip")
> Go to Next Frame
> End If
> Go to Previous Frame
>
> which is intended to play the sound if I drag the blue circle onto the
> red circle, which does not work.
-------------------------
you need to make the blue circle a button and put the script inside of the
button action not the frame
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