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Subject: | Extreme preload! MORE HELP NEEDED!!! |
From: | Ujv�ry B�la Istv�n |
Date: | Sat, 03 Feb 2001 00:07:24 -0000 |
Hi everyone!
At first: Thanx for all the answer you sent me. Sorry for disturbing you again, but I wasn't able to use
mc.getBytesTotal() and getBytesLoaded() because of two things:
1. Although the help states that flash loads the shared swf-s only at the frame it needs them, we found that it loads
at the first frame of the main movie. There is a trial scene at the front of our main movie with nothing in the first
frame and a text and a stop action in the second just to see what flash does. This scene does not include any
shared symbols. Now... We have a blank screen when we start the movie and after a while (supposedly when the
other files are downloaded) we see the text... :((( It seems flash loads all of our shared symbols (the swf-s including
the symbols) just BEFORE the first frame... With this situation we have no chance to use mc.getBytesLoaded() and
stuff...
2. I had no way to find out the size of the swf movie including a shared symbol. I have a 'tiles.swf' with a symbol
that has many pictures in it. There's nothing else in 'tiles.swf' and the file size is 160k. Now I have a symbol (let's
call it 'tilelink') in 'main.swf' that is linked to the symbol in 'tiles.swf'. If I use tilelink.getBytesTotal(); it gives me
something around 600 bytes... I suspect that this is only the size of the dummy symbol in 'main.swf' that is linked to
the symbol in 'tiles.swf'. Can you help me with a piece of code on how to create that preloader?
Yours,
b.
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