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Subject: | Controlled random script |
From: | Paul Hagwood |
Date: | Fri, 09 Feb 2001 15:54:13 -0000 |
Hello List,
I have something that I know should be very simple but
I'm having a heck of a time...especially since my math
is for poop.
What I would like to do is create a script that sets a
bunch of objects to a random display. I have 14
objects and I need to make sure that they are randomly
displayed but they do not repeat. In other words, I
want to see 14 unique objects on the screen, then
click a button or something and see the same 14
objects displayed again but in a different random
order. Make sense?
Here is what I have so far:
for (var i = 1; i <= 14; i++) {
eval("p" add i).gotoAndStop("potion" add i);
}
for (var i =1; i <= 14; i++) {
px = parseInt(math.random() * 14) + 1;
py = parseInt(math.random() * 14) + 1;
eval("p" add px).gotoAndStop("potion" add py);
eval("p" add py).gotoAndStop("potion" add px);
}
This should swap the potions and make sure I don't get
repeats, but it doesn't work. My puny brain hurts now.
Can anyone help?
=====
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paul Hagwood
Multimedia Illustrator
http://www.mindspring.com/~hagwood2
http://www.satyrinteractive.com
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