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Subject: | Re: [flasher] huge bitmaps - does it worth to resize in Photoshop first? |
From: | Muzak |
Date: | Wed, 14 Feb 2001 03:03:20 -0000 |
Not everyone might agree, but I'd say: Never, ever resize a bitmap in Flash, import it the size you want it to be.
A quick little test would have given you the answer. If you 'break apart' a bitmap in Flash it still is 'connected' to the original
bitmap in the library. So your assumption that it exports the smaller version is wrong I'm afraid.
Try this:
Import a bitmap 640x480 (PNG 32bit) - put it on stage, break apart and export --> I had a 44.5 kB movie
Same bitmap 640x480 (PNG 32bit) - put on stage, break apart and resize to 50x37 (approx) and export --> 44.5 kB movie
Same bitmap, resized in Fireworks to 320x140 (PNG 32 bit) - put on stage, break apart and export --> 16 kB movie
hth,
Muzak
----- Original Message -----
From: "Natalia Usselman" <nusselmansmednet [dot] com>
Subject: [flasher] huge bitmaps - does it worth to resize in Photoshop first?
> Hi, everybody.
> I know that Flash when exporting swf gets rid of all the extra info that is
> not used in the movie, like unused symbols from the library.
> It seems to me that if I break apart a bitmap and resize it on the stage, it
> will export the smaller version of the image, and not the humongous one from
> the library.
> So I decided not to resize anything in the outside applications and bring in
> like 640 by 480 bitmaps, break them apart and resize them in Flash.
> Is it the right thing to do?
> Thank you for your responce.
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