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Subject: | Re: FLASH: define hit area |
From: | Marc Hoffman, Poison Dart Frog Media |
Date: | Fri, 14 Jan 2000 18:44:28 GMT |
At 09:56 AM 1/14/00 , you wrote:
>I realize this is a simple question...maybe a silly question...but I still
>haven't found a good explanation of all that is involved when defining the
>Hit area of a button. So can I define it by just drawing a transparent
>circle or square? Since that state never shows, does it have to be
>transparent?
The hit area should be defined by a solid fill or fills (no lines) that
exist only in the Hit frame. Alternately, if your regular button graphic is
a solid fill, you do not have to add anything to the Hit area and it will
use the graphic shape from the Down, Over, or Up frame (whichever is the
last frame to contain a graphic). Since you might have extra elements in
the button, be sure to delete them from the Hit area (give it its own
keyframe to do this).
Do not allow text in the Hit frame. Do not allow lines in the Hit area. The
color of the fill can be whatever you wish. Gradients in the Hit frame
waste bytes but have no other negative effects.
Marc Hoffman
Poison Dart Frog Media: Specializing in Flash Animation and Digital Audio
Production
Our latest Flash job is on display at <http://www.dartfrogmedia.com/rickfrnd>
See our Flash portfolio at <http://www.dartfrogmedia.com/sampler>
(featured in Flash 3 Web Animation, by Ken Milburn)
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Replies
FLASH: define hit area, Carla Otto
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