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Subject: | RE: FLASH: Looping sounds |
From: | Eric Dunham |
Date: | Tue, 18 Jan 2000 03:49:22 GMT |
Well...I might just be taking a shot in the dark here...
But what if you had the sound setup in a do...until loop and then had the
click event kill the loop,
and then have the next statement after the loop be a "fading" version of
that sound (?)
Maybe some pseudocode would help: (I don't do much programming in Flash yet,
so you'll have to excuse my syntax)
//
Do
Play(Sound)
Until KillSound = True
Play(FadeSound)
//
Then you could easily have the button set the KillSound variable to true.
I know that all loops (especially potentially infinite ones) are processor
intensive,
and I don't know if you could access the javascript setTimeout() function,
but it would be a lot better if you could.
Again, I don't really know if this is possible with Flash, but it seems to
me like you would be able to have a function/FSCommand that would be able to
control the sound and then also be able to kill it. Like you could have a
simple function like.
if(!killsound)
{
mysound.play();
setTimeout("mysound",X);
//X is the length of your sound clip in milliseconds
}
else if(killsound)
{
myfadingsound.play();
}
The logic is good (or maybe I'm just too tired to see it), but I just don't
know if it can be done in Flash.
Hope that helps,
Eric Dunham
-----Original Message-----
From: ownerchinwag [dot] com [ownerchinwag [dot] com]On">mailto:ownerchinwag [dot] com]On Behalf Of D
Sent: Monday, January 17, 2000 9:16 PM
To: flasherchinwag [dot] com
Subject: Re: FLASH: Looping sounds
Not possible....
You need to have a constant loop... then use a "masking sound" like a bang
or something to hide the skip of when you start your loop again as a single
instance (which you can fade out)
-dk-
----- Original Message -----
From: "Matt Runo" <atomicworldnet [dot] att [dot] net>
To: <flasherchinwag [dot] com>
Sent: January 17, 2000 6:37 PM
Subject: FLASH: Looping sounds
> Hi-
> How do I loop a sound forever, then fade it out when the user clicks
on
> a button? I know how to set it to loop, say, 12 times, but how do I get it
> to loop untill it's told to fade out?
>
> Thanks!
>
> Matt Runo
>
>
>
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California
Reserve your space today at http://www.streamingmedia.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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"The Worlds largest Internet Audio & Video Event"
December 7 - 9, San Jose Convention Center, California
Reserve your space today at http://www.streamingmedia.com
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To unsubscribe or change your list settings go to
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Replies
RE: FLASH: Looping sounds, Marc Hoffman, Poison Dart
Replies
Re: FLASH: Looping sounds, D
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