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Subject: Re: FLASH: Flash 4 Magic
From: Mark McFadden
Date: Mon, 24 Jan 2000 04:04:38 GMT

I'll stick my two cents in to those of you who want to hear it...lol
This book is exactly what I needed to see. I just got it tonight and
learned more about action scripting in the first 21 pages than anywhere
else. Hell of a job guys, thanks for the work you put forth in getting
this info documented for the rest of us.

Side Note:
I called virtually evry Barnes & Nobles in N.Y. and N.J. and noone had
the book in stock...for those in this area interested I finally found it
at Borders Books in Wayne , NJ
and they still have like 4 copies.

HTH,

-Mark

Cheri Harder wrote:
>
> Flash 4 Magic - the book with contributions from Branden Hall and Chrissey
> Rey and others....
>
> It's here! And it looks like EXACTLY what Teacher-Tom and others have been
> wanting. And me, too! Step-by-step "learn by doing" instructions - tons of
> utilities & how to create them, tons of stuff on the CD too.
>
> I can hardly wait to get started, although may need new bi-focals, font is
> pretty small for these old eyes. It wasn't very expensive, either....but it
> wasn't free. :-)
>
> ~~~~Cheri Harder~~~~~
> charderatawsolution [dot] com
> Advantage Web Solution
> "Developing your internet storefront"
> www.awsolution.com
> ----- Original Message -----
> From: "Tom Green" <tgreen17athome [dot] com>
> To: <flasheratchinwag [dot] com>
> Sent: Friday, January 21, 2000 5:58 AM
> Subject: Re: FLASH: A teacher replies to Cheri et al.
>
> >
> >
> > Cheri Harder wrote:
> >
> > <snip>
> >
> > butprobably not the time, nor the know-how of writing tutorials) I don't
> think
> >
> > > I would know where to start.
> >
> > Cheri: You start at the beginning. Step1- Open Flash.
> >
> > > As a "geek" so to speak (and a poetic one at
> > > that) I have been studying "variables" and "While Loops" and Cursors and
> > > Case and If..then..else for 12 years. It would be difficult to know
> where
> > > to start in a tutorial. Do you start from "this is what a variable is"
> or
> > > do you assume they know some programming terminoligy?
> >
> > Here's a little technique I use to get the student to understand a
> variable. I
> > tell the student a variable is simply a baggie that holds information.
> The
> > neat thing about it is that it can be given a name. Rather than get them
> > thinking tecchie, I usually use "ScumSuckingPig" as the name. This has
> become
> > so popular that the students usually work in a drawing of the class
> mascot- a
> > ScumSuckingPig. Quite effective. As an aside, when the college submitted
> its
> > application as an Authorized Macromedia Training Centre, we submitted a
> video
> > of me running a complex Director coding class. We hit a custom variable -
> > moveIt- and when I asked the class for another name, they said, in unison,
> > "Scum Sucking Pig". So somewhere at the mothership is an example of the
> > ScumSuckingPig.
> >
> > > How much do you assume? Nothing?
> >
> > Yes. You can't go leaping into John's stuff, for instance, without a
> logical
> > progression. The first ActionScript command I teach is stop.Then I move
> into
> > the button actions to navigate. Then, step-by-step, I inch them closer to
> > John's preloader.
> >
> > People learn by doing so each lesson has a unique project associated with
> it.
> > One of my groups had their first ActionScript class yesterday. We created
> a
> > simple Flash Movie that involved a spinning record that moved offscreen
> into
> > place. ( Importing .ai art, creating symbols, creating movie clips, using
> > motion tween) . A tone arm runs onto the stage. ( Creating a button with
> no
> > down state. Defining a hit area. Using Transform or the rotate tool). The
> logo
> > fades onto the page. ( Setting and tweening Alpha). The user is prompted
> to put
> > the tone arm onto the record. ( Enable Button Actions). And when the arm
> goes
> > on the record a sound plays. (Import a sound) When they roll off the
> sound
> > stops. As you can see the first step is Assemble the Assets but there are
> a
> > whack of fundamentals involved.
> >
> > Now they code it. Put a Stop action in a keyframe on an Actions layer. Add
> a
> > label to a Frame. Open the instance of the the button and add Go to and
> Play
> > Actions using the labels. Add a Stop Sound Action and a Go To and Stop.
> And so
> > on.
> >
> > That one takes three hours to get through but the students have a pretty
> neat
> > example and a clearly documented step-by -step they can refer to.
> >
> > > Then each and every tutorial would be a book and a half?
> >
> > Not really. I have written handouts that are as small as five pages-
> tracing
> > variable valuables using the Message Window in Director- to 64 pages where
> the
> > student constructs a Space Invaders game using Object Oriented
> Programming. The
> > tonearm example is 12 pages with screen shots that is laid out in
> Pagemaker.
> > The key, is to have each lesson build upon the other.
> >
> > >
> > > Action Script is not really a language, even. But it makes some use of
> some
> > > "basic" programming theory and we are learning daily how to adapt what
> it
> > > DOES do into what we NEED it to do. And there are "basic programming"
> > > tutorials all over the place.
> >
> > You and a couple of others who waded into this (Tim Allen for one) are
> missing
> > the point of my post. I will continue developing my own stuff simply
> because
> > nothing exists. I am more concerned about those who aren't in my classes
> and
> > wonder "How do I code a simple rollover that calls a URL". These people
> are the
> > vast majority of Flash users. Read the posts. It is very clear where they
> are.
> > They will have to learn ActionScripting and aren't programmers. So where
> do
> > they pick it up in a manner that they can understand?
> >
> > I am encouraged to see the mothership (Thanks Eric) has noticed this but
> there
> > are three places where they should be tried out before they are released.
> The
> > first is in a real live honest to God secondary and post secondary
> classroom .
> > The teacher will let you know, real fast, what works and what doesn't work
> and
> > why. The second would be to do some beta testing. Shoot samples out to
> people
> > on the list and ask them to walk through it and let you know what works
> and
> > what doesn't. The third is to get the guys writing these things to do it
> in
> > front of a class that is coming at the subject cold. You get enough "I
> don't
> > get its" and you quickly identify that maybe we have a problem here
> >
> > >
> > > I've never been a teacher, and it very easy for me to get into the rut
> of
> > > assuming my listeners know what I'm talking about, when it is so much a
> part
> > > of my life that I can't imagine someone NOT knowing.
> >
> > Cheri, you didn't "know" when you got into to programming.
> >
> > > Teaching is easier for
> > > you, because that's what you do, and I'm sure you do it very well!!!
> >
> > Thank you.
> >
> > >
> > > Tutorials written for geeks by geeks helps us geeks and are appreciated
> very
> > > much (I don't know anybody who gets paid for writing them, maybe some
> do)
> > > but I think we're all still learning, yes?
> >
> > Yep, but the vast majority of the learners aren't even close to your
> > competency. We sometimes forget this.
> >
> >
> >
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>
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Replies
  Re: FLASH: Flash 4 Magic, Brian Mays

Replies
  FLASH: A teacher wonders why ActionScrip, Tom Green
  Re: FLASH: A teacher wonders why ActionS, Cheri Harder
  Re: FLASH: A teacher replies to Cheri et, Tom Green
  FLASH: Flash 4 Magic, Cheri Harder

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