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Subject: Re: FLASH: Shared Library
From: Mike Helman
Date: Tue, 2 Jan 2001 20:28:14 GMT

WOW, that was fast - thanks.
And I'll start calling them SWFs and FLAs.

> From: jdowdellatmacromedia [dot] com (John Dowdell)
> Reply-To: flasheratchinwag [dot] com
> Date: Tue, 2 Jan 2001 12:01:10 -0800
> To: flasheratchinwag [dot] com
> Subject: Re: FLASH: Shared Library
>
> At 11:43 AM 1/2/1, Mike Helman wrote:
>> I created a 15 movie web site and am using the same top buttons and
>> graphics. So instead of loading these graphics again and again is there a
>> way to replace those symbols in one movie without going one at a time? If I
>> have to go one by one - can I copy and paste in the other movies?
>
>
> Which movies? (just kidding... ;-)
>
> Maybe this will help: When you set a symbol's address to be imported from
> some other file, then this doesn't change the FLA at all... those
> import/export addresses are only resolved when you compile the files to
> deliverable SWF files.
>
> (An imported symbol will never be written into that SWF; a symbol marked as
> exported will *always* be written into the SWF, even if it's never in that
> movie's timeline. This is why advanced scripting with "attach" uses
> exported symbols, and also why exported symbols are written at the top of
> the SWF file.)
>
> With that background, if you have various movies linking to a shared
> library, and then change the symbol in the source library, you won't see it
> automagically update in all the other FLAs. When you export as SWF, though,
> the references will be made with the current assets, and it should display
> as you wish.
>
> (Caveat: The above is my understanding from questions to the development
> team, but I don't have primary knowledge in this area myself. The
> documentation was written before the feature was finished, and 'way before
> common customer questions started coming up. I believe I have the core
> thrust of this concept solid above, though.)
>
> Sidenote: Macromedia Director *does* offer live links to external assets,
> where changes to an external source file are reflected immediately in the
> authoring environment. Part of this is because the larger Shockwave Player
> can include import filters for GIF, JPG, and much much more... it can link
> to individual media elements as well as to its own libraries and files. The
> two "linking" concepts are a little different.
>
> Sidenote: If your shared symbol is a graphic, then the "Update" button in
> the Bitmap Info dialog can let you freshen a reference to an external
> graphic file.
>
> Summary: Sharing symbols affects the SWFs, not the FLAs. You can use
> placeholder symbols in your FLAs, and in the usual situation these will be
> automatically updated when you preview the set of movies as SWFs.
>
> jd
>
>
>
>
>
>
>
> John Dowdell, Macromedia Tech Support, San Francisco CA US
> Search technotes: http://www.macromedia.com/support/search/
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>
>
>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
flashforward2000 and the Flash(tm) Film Festival
November 27-29, 2000, LONDON, National Film Theatre

Produced by United Digital Artists and lynda.com
-Sponsored by Macromedia, Adobe Systems and Apple Computer
-http://www.flashforward2000.com or UK tel. +44 (0870) 751 1526
Register before November 10 and save �200
http:// www.flashforward2000.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Replies
  Re: FLASH: Shared Library, John Dowdell

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