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Subject: | Re: FLASH: tracking _x of object w/in MC (newbie) |
From: | Muzak |
Date: | Mon, 8 Jan 2001 06:23:28 GMT |
Hi Ted,
If I'm not mistaken, what you need is localToGlobal() and/or globalToLocal().
localToGlobal(point)
Description
Method; converts the point object from the movie clip�s (local) coordinates, to
Stage (global) coordinates.
globalToLocal(point)
Description
Method; converts the point object from Stage (global) coordinates to the movie
clip�s (local) coordinates.
I haven't used this myself (yet), but from what I read in the manual, it looks like that's what you need.
hth,
Muzak
----- Original Message -----
From: "Ted Buson" <tbusonhotmail [dot] com>
To: <flasherchinwag [dot] com>
Sent: Sunday, January 07, 2001 10:08 PM
Subject: FLASH: tracking _x of object w/in MC (newbie)
> Hi all, stupid newbie question, hope you can help:
>
> So I've got an MC, box_mc, contained within another MC, master_mc. When I
> click on a button, the x position of master_mc changes. There's another
> button, which when clicked changes the _x of another MC, circle_mc. What i
> want to do is set the _x of circle_mc based on the _x of box_mc, but as it
> relates to the _root, not master_mc. In other words, if I just grab
> master_mc.box_mc._x, it always gives me the same number, because in relation
> to master_mc it is always the same, but what I really want is the _x as it
> actually relates to _root, i.e. where it actually looks like it is onscreen.
> Does this make sense? Can this be done? Any help much appreciated.
>
> Ted
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Replies
FLASH: tracking _x of object w/in MC (ne, Ted Buson
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