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Subject: | Re: FLASH: text "bleeding" and levels question |
From: | Catherine Kunicki |
Date: | Wed, 10 Jan 2001 21:50:21 GMT |
Hi. Thanks for the tip -
the technote says:
> Text artifacts
>
> There are several potential issues concerning text fields: text in text fields
> may display where not intended; text from lower level movies may "bleed"
> through to higher level movies; dragged items may leave text behind; text may
> appear partially outside the bounding box.
>
> If text artifacts are left behind from dragged items, edit the object and
> create a border of content around the text to work around this issue.
I guess I will experiment, but if anyone here can save me some time and tell
me what kind of border is needed (ie, can I use a 0 alpha movieclip or
something to make it out of?
thanks
c
> From: jdowdellmacromedia [dot] com (John Dowdell)
> Reply-To: flasherchinwag [dot] com
> Date: Wed, 10 Jan 2001 11:39:52 -0800
> To: flasherchinwag [dot] com
> Subject: Re: FLASH: text "bleeding" and levels question
>
> "subculture08" (don't be shy ;-) gave the scoop on using the current
> Player... that's true, after the summer's Player Public Beta, some
> multi-level text handlings were found which can cause such bleeding. The
> current Player addresses this.
>
> Even in the original 5.0 Player, though, putting a box around this text
> seems to stop the bleeding. I haven't worked such a sample myself, but
> that's what's documented in the technotes.
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Replies
Re: FLASH: text "bleeding" and levels qu, John Dowdell
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