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Subject: | RE: Net Objects 3.0 and Flash |
From: | Ethan R. Lyell |
Date: | Mon, 6 Jul 1998 13:57:02 +0100 |
Thanks Andrew! This helps a great deal. It was giving me a headache! :)
I got a couple more questions when you have time.
Thanks
Ethan
Erlyellmindspring [dot] com
-----Original Message-----
From: ownershocker [dot] com [ownershocker [dot] com (mailto:ownershocker [dot] com)] On Behalf Of Andrew Ayres
Sent: Monday, July 06, 1998 2:17 AM
To: flashershocker [dot] com
Subject: Re: Net Objects 3.0 and Flash
At 10:52 PM 7/5/98 -0500, you wrote:
>Ethan R. Lyell wrote:
>
>> Does anyone use, or is anyone familiar with Net Objects 3.0? I'm
wondering
>> if it is possible to edit the html that is generated by the
program...i.e.
>> when I insert a flash file? Any help would greatly be appreciated.
Hi Ethan;
I use Netobjects 3 for all my projects and, when using Flash, I insert the
Aftershock code around the "plugin" element. This gives you the ability to
keep changing the Flash movie in a GUI environment, whilst still have the
Aftershock code produced whenever you publish.
1) import your flash movie into Fusion 3 by clicking the "blue jigsaw
piece" icon, which imports the flash movie as a "plugin", and therefore
uses only the EMBED tag upon publishing. Netobjects made a huge oversight
when they gave Fusion3 an import "Shockwave" capability. If you import
flash movies into Fusion3 as a "shockwave" element you automatically get
the OBJECT and EMBED without anyway (within Fusion) to wrap the javascript
code around the EMBED tag.
2) You can now go to Page View, right-click on the "plugin" element on your
Fusion page and choose "Object HTML", then insert the aftershock code
BEFORE and AFTER the element, so that Fusion's auto-written EMBED tag ends
up being part of the javascript document.write statement.
3) Be sure to publish the page with Flash using "regular tables", not
"nested tables" so your users don't get the Netscape 2 and 3 javascript
written on their screens, due to the bug.
Hope this helps.
Andrew
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Replies
Re: Net Objects 3.0 and Flash, Andrew Ayres
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