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Subject: | Re: Maybe i am just stupid |
From: | Marc Hoffman |
Date: | Fri, 10 Jul 1998 17:33:01 +0100 |
Without seeing your code, it's hard to tell where the bottleneck is.
Here's how I do the preload loop. It doesn't require a new scene, just a
sequence of
frames. Note my numbers below refer to the order of frames in the sequence,
not
the numbering of the overall timeline. Labels are just the ones I've come
up with so
I have a consistent system from project to project:
1: Label: "preload check." Action: If frame (label:start) loaded, go to
frame (label: start) and play.
2. Label: "preload loop." This is where your preload loop begins. Action:
play.
3. Label: "preload return." Place this at the end of your preload loop
sequence. Checks if preload is done; if yes, goes ahead, otherwise, loops.
Action: If frame (label: start) loaded, go to frame (label: start) and
play; End if frame loaded; Go to (label: preload loop) and play.
If your playback is hanging somewhere, you probably have a typo or other
code error. I wasn't sure which of your frames hangs, but perhaps it needs
a "play" action. Also make sure your commands are properly nested, as in
#3 above (you must "end if frame loaded" before looping). This work is
pretty tedious sometimes, isn't it? How many hours have I spent tracking
down little mistakes?
I like John C's idea: make a movie that numbers every frame sequentially
and copy as much as you need onto the movie that's giving you trouble.
Color code if you're running several levels of movies. Set the frame rate
low and watch the numbers as it runs. That will tell you what frame is
hanging or dragging.
Good luck.
-Marc Hoffman
At 03:20 AM 7/10/98 -0400, you wrote:
>But would someone please mind telling me how to do a cool loading screen? I
>can get it to do the loading animation and loop it, but when I use 'if frame
>loaded' when that frame finally loads, it just sits there.
>
>As of now, this is what the code looks like:
>If frame loaded
> Go to and play
>End frame loaded
>Go to and play
>
>The first go to and play is set to go to the next scene, the menu interface.
>The second one is set to go back to the first frame of the animation. But
>like I said before, when the frame finally loads (I am using a frame number
>of the third scene... just so I don't have to wait too long) it just goes to
>the first frame and sits there... arg!
>
>I know this is easy, but someone pleease point me in the right direction!!
>
>jason
>
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PLEASE NOTE my new email address as of 6/24/98:
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Replies
Re: Flash / Real Audio, stumpy
Maybe i am just stupid, Jason Lawton
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