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Subject: | Re: Good 3D App to create images for Flash |
From: | Mary Brzys |
Date: | Tue, 21 Jul 1998 17:13:24 +0100 |
I tried this, from Specular Infini-D DXF to Illustrator, and from
Strata DXF to Illustrator and what resulted was text. It had all the
names of the objects I created and lots of numbers. If someone knows a
different way, please tell me. - Mary Brzys
"---John Croteau <croteauerols [dot] com> wrote:
>
> Hi all,
>
> An animation displayed as a series of bitmaps is generally
> unsatisfactory for most Flash presentations since its viewable size
> needs to be kept quite small to allow a reasonable download and frame
> rate in Flash. Also, for best results Flash movies with bitmaps should
> be set at a fixed size and not scaled.
>
> What we are looking for is not the best 3D creation program, but one
> that leads to easy vector import into Flash. Most all 3D programs have
> features and capabilities that are beyond anything needed for creation
> that is destined for Flash, most are made for use in TV, Film, Video
or
> for multimedia use as AVI or MOV movies . All 3D programs create in
> vector format, then vector and/or bitmap surfaces are added. What is
> important for our Flash use is a program that exports the image in a
> usable vector format (ai, eps, wmf, swf) instead of a bitmap format.
>
> The DXF format export (not save as) from 3D Max and other programs is
> kind of useless since it only exports a single view of a 3D object and
> not the 3D skeleton in perspective.
> For 3D Max a better solution would probably be export in EPS into
either
> Freehand, Illustrator or similar full function vector program. After
> importing into Freehand (or other program) as EPS, the vector portions
> can be exported to Flash as AI, swf or a Flash compatible version of
> EPS. If the surfaces are stored as bitmaps, they can be separated and
> imported into Flash as bitmaps where they can be realigned with the
> vector portion of the image. They can then be converted to vectors or
> left as bitmaps as needed. Flash 4 Wish, EPS import into Flash
retaining
> bitmap info.
>
> Both Animation Master http://www.hash.com/ and Poser 3
> http://www.metacreations.com/ export in DXF, but if they export only a
> single side view and not a perspective view then this is worthless for
> our Flash needs.
>
> Direct export to a game engine (Flash) is possible in 3D Studio Max
> There's no need to export to an intermediate format when you
> know exactly what your game engine needs. 3D Studio MAX
> R2's proven SDK development kit comes standard. It gives
> you access to everything in memory. You can even extract
> private data created by custom 3D Studio MAX R2 plug-ins.
> With the 3D Studio MAX R2 SDK, there's no barrier between
> your game content and your game engine.
> Or in our case the Flash Format (instead of Game Engine).........
> Maybe MM or someone else will create a converter.
>
> ----------- -----------------------
> John Croteau croteauerols [dot] com (mailto:croteauerols [dot] com)
> ------------- -------------------------
> Flash Central(The Universe Starts Here) http://www.FlashCentral.com/
> FlashTeK(Advanced Websites with Flash) http://www.CrownMall.com/Flash/
> The Flash Tech Resource (Tech Notes)
http://www.FlashCentral.com/tech/
> Need a PC ? -- Computer King --
http://www.crownmall.com/computers/"
==
http://www.mich.com/~brzys/
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