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Subject: FLASH: Call Unpredictability
From: Larry Eisenstein
Date: Thu, 13 Jul 2000 15:47:08 +0100

Hi all,

I have a game that uses collision detection and I get some
sporadic misfirings of desired actions.
I use 'Call' to run some subroutines that test for a collision
condition which then initiates actions like tell targets.
Most times it fires properly but many times it doesn't.
It appears to misfire very randomnly.

Is there some bugs using call to initiate number of subroutines.

Thanks all,
Larry

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