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Subject: | FLASH: Call Unpredictability |
From: | Larry Eisenstein |
Date: | Thu, 13 Jul 2000 15:47:08 +0100 |
Hi all,
I have a game that uses collision detection and I get some
sporadic misfirings of desired actions.
I use 'Call' to run some subroutines that test for a collision
condition which then initiates actions like tell targets.
Most times it fires properly but many times it doesn't.
It appears to misfire very randomnly.
Is there some bugs using call to initiate number of subroutines.
Thanks all,
Larry
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