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Subject: | RE: FLASH: Call Unpredictability |
From: | Larry Eisenstein |
Date: | Fri, 14 Jul 2000 16:12:40 +0100 |
Hi Mike,
So what's the scoop? Is there a limit to the number of calls you
can do simultaneously.
Are you trying to access these variables simultaneously?
From:
Mike Sachs
Subject: RE: FLASH: Call Unpredictability
Ive been having simailar problems. Except with variables arcoss multiple
loaded movies.
> From: Larry Eisenstein
> Hi all,
>
> I have a game that uses collision detection and I get some
> sporadic misfirings of desired actions.
> I use 'Call' to run some subroutines that test for a collision
> condition which then initiates actions like tell targets.
> Most times it fires properly but many times it doesn't.
> It appears to misfire very randomnly.
>
> Is there some bugs using call to initiate number of subroutines.
>
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Replies
RE: FLASH: Call Unpredictability, Sachs, Mike
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