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Subject: | Re: FLASH: DRAG/DROP WITH EVALUATION and Load Movie |
From: | Karin Christensen |
Date: | Thu, 1 Jun 2000 20:26:12 +0100 |
Hi Gian
When you load into target you need to include the instance name of the
target mc in many of the pathways of the actions in the swf that is
being loaded. One way to tell where you need to include it is to view
it in test movie mode then view and list the variables. You will see
where the instance name has been added. Then go back to the swf and
type in the pathways to include the instance name. If loading into a
level you probably need to include the level number. I haven't yet
tried the same thing with loading into levels so I can't advise on
that but I really struggled with drop target evaluations when loading
into target to get them to work.
Karin Christensen
Scientific, Medical and Veterinary Illustration
www.cosmoaccess.net/~ivyacres/
> Hi!
> I have been having this problem when I use drag and drop with
evaluation (so
> that the program knows what object you are dragging over what other
object
> and will perform an action if the right object is dragged over the
right
> object). Make sense? Good. This works fine on its own, BUT when I
save the
> .swf file and re-access it via a new .fla movie using Load Movie
(into
> target or level), the drag and drop works, but the evaluation (as to
whether
> or not I am dragged an object onto the 'right object') does not
work. Any
> ideas?
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Replies
FLASH: DRAG/DROP WITH EVALUATION and Loa, Gian Spezzacatena
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