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Subject: | FLASH: 3-D in Flash (was "How about this then") |
From: | J. Lutes (pixelTwiddler) |
Date: | Wed, 7 Jun 2000 17:21:28 +0100 |
At 01:39 PM 6/7/00 +0300, you wrote:
>Great looking site I have just seen, would this have been created in 3D
Max then exported to swift3d or something please advise.....or is this
built another way??????
>
>http://www.mtv2.co.uk
It can be built mostly another way -- by hand. For what they've done, they
should have used Dimensions or Rhinoceros for the nested curvilinear "pipe"
elements, or even the cubes whose aspect/orientation changes. They
definitely used one of the conversion tools available (Swift3D,
Illustrate!, or Vecta3d) for the nested tube animations, but they didn't
necessarily use 3D Studio Max. How do I know they used a conversion
tool/plug-in? I magnified the view of a tube element to reveal the nasty
"traced polygon" signature/evidence -- certainly not optimized.
Folks, don't use a conversion plug-in for 3D Studio Max, or stand-alone
polygon tracer/converter for any other polygonal output modeler, unless you
require one of two things -- complex animation, or complex (continuous
tone) shading. mtv2 has neither requirement. They are using flat shading,
and mostly simple linear tween animation (either translating or scaling
objects along vanishing lines). Note: I did see the navigation elements
that used a very short, curved animation path. This still falls under what
I am calling "linear animation." The tumbling/exploding cubes is the
trickiest animation present here. This _does_ fall barely under what i am
calling "complex animation" needs, but would bypass the inefficiency
drawback, when output from a polygon tracer tool/plug-in, because of the
simple oject nature -- no rounded edge requirements at the outline, just
corner points and straight connecting segments.
The lack of optimization possible with the converters/tracers (coupled with
inaccuracy in some cases) isn't worth it to me (and I've seen them all).
The whole site could have been quickly (relatively) drawn by hand in a
number of popular vector illustration programs, including Flash itself, and
been more efficient graphics-wise (though in the mtv2 case, the difference
may be negligible). Ideally, you should use either Dimensions or
Rhinoceros, which can produce more complete curves (as opposed to curve
representations composed of many little straight segments). Rhino can
project, or "flatten," its 3-D NURBS (non-uniform rational b-splines --
curves) models onto a 2-D plane, and Dimensions can output its PostScript
in a similar fashion -- beautiful vector curves is the result.
Getting something like this site manually requires two things precursor to
building any objects for the scene -- determining your target
perspective/vanishing point(s), and knowing where you want your light
source(s). In a nutshell, you build the objects to fit the perspective,
then shade them to reveal how they are affected by your pre-determined
lighting scheme. Animate them as necessary (sticking to your vanishing
lines), changing the object colors to remain consistent with light source
positions.
mtv2 did the first thing really well. It is not difficult to do the things
they did (comparatively) when using objects whose sides are rectilinear and
parallel to one another, but the impact is pretty cool, as you saw. I
really liked what they did.
The second thing, the lighting, fell only slightly short of the complete
illusion. It is possible they had a moving light source in mind, but I
doubt it. Some elements weren't consistent with a fixed light source (see
the colored cube "buttons" that rotate, and watch the shadowed side travel
around the cube as it turns). When you make yours, just remember where
your light source is, and don't betray it's position with the colors you've
used as object fill.
Well, I certainly explained more than I originally intended to here. This
always seems to raise more questions. Ask them if you need some
clarification on something I said.
Good luck.
-
J A S O N L U T E S
ICQ: pixelTwiddler (#18046724)
E-mail: jasongrafikimagism [dot] com
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Replies
Re: FLASH: 3-D in Flash (was "How about , Joe MLERF
Replies
FLASH: How about this then, Stuart Mayhew (Garanti Te
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