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Subject: Re: MORPH in Flash
From: Lane Allen
Date: Fri, 13 Mar 1998 12:08:02 GMT

At 05:53 PM 3/12/98 -0800, you wrote:
[snip]
>(of course, the user would have to define
>the morphing points)?
[snip]

That's just it. Especially if you work with a 3D package like
MAX, the trick is that you have the requirements of keeping
the same amount of "points" from source to destination. I
don't think it would be as easily as you would think, that's
why in FreeHand, there are multiple layers to define each
morphing step and there are limitations on what you can do.
I'm known to be wrong at times though. <grin>

Lane Allen
P R O T O T Y P 3
<www.prototyp3.com>

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Replies
  MORPH in Flash, Christian Tan

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