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Subject: FLASH: RE: Flash's Limits (AKA "Is there anything Flash 'can't' do?")
From: Phillip Kerman
Date: Sun, 14 Mar 1999 07:59:37 GMT

Good job Pete. But, like you say, you're still using javaScript. (Albeit
much less than mine.)

I just wonder if you remove the whole HTML/Frames issue whether I'm still
right...?

I can't seem to get that Flash source file to download... you can email it
to me maybe.

Let me ask. Regarding the redundancy issue... does your file have those 6
explicit paths?
(1 to 2, 1 to 3... 2 to 1, 2 to 3... 3 to 1, 3 to 2) I'd be surprised and
quite interested if this isn't an issue. Obviously you could solve just the
visual effect--but imagine if you had more buttons. 5 buttons = 20 paths,
10 buttons = 90 paths.. etc.


I guess that was my main point... and I still think there's something
fundamental about Flash which restricts this kind of interactivity.

Phillip

> Date: Sat, 13 Mar 1999 22:44:09 -0500
> From: "pete clark" <peteatnoramdigitalmedia [dot] com>
> Subject: RE: FLASH: FLASH LIMITS - DEBUNKED
>
> Ok, I'm back from work and I see the quick dirty demo didn't cut it. So I
> threw together the rest of it. Now it has completely the same
> functionality
> as your file except that it uses only Flash and Flash methods.
> http://www.noramdigitalmedia.com/n2/debunk.htm
>
> > --You can navigate (with regular "h ref's in the page) and the
> Flash movie
> > updates (is in-sync with whichever page you've navigated to).
>
> Can do that now...
>
> > --You can use the browser's "back" button and the Flash movie updates.
>
> Can do that also.
>
> > Also, does yours have 6
> > explicit paths the user can take? 1 to 2, 1 to 3... 2 to 1, 2 to
> > 3... 3 to
> > 1 3 to 2? If so, that's part of my point.
>
> Nope, I used Tell Targets to manipulate the MC instances. There are only 3
> states (one for each button) that the movie "stops" in.
>
> If you want to get technical, I DID have to use JavaScript to reach across
> the frames and have the HTML talk to the SWF. But the code is about 1/10th
> of what you had to use, and all of it was referring Flash methods
> (the SWF).
> Most of the functionality is in the SWF, the Flash methods took
> care of the
> rest.
> If you care to look at the FLA, here it is:
> http://www.noramdigitalmedia.com/n2/debunk.fla
>
> So if your point is that you can't do this without ANY
> JavaScript, then you
> are right, it's an impossible request due to the HTML and frames.
> But it can
> be done strictly with Flash and Flash methods.
>
> Thanks for the challenge!
>
> pete clark
> noram digital media : : a new media firm
> : : : : : : : : : : : : : : : : : : : : :
> www.noramdigitalmedia.com
> peteatnoramdigitalmedia [dot] com
>
>
> > -----Original Message-----
> > From: owneratshocker [dot] com [owneratshocker [dot] com]On">mailto:owneratshocker [dot] com]On Behalf Of Phillip
> > Kerman
> > Sent: Saturday, March 13, 1999 11:34 AM
> > To: flasheratshocker [dot] com
> > Subject: FLASH: FLASH LIMITS - DEBUNKED
> >
> >
> > http://www.noramdigitalmedia.com/n2/debunk.htm
> >
> > Sorry, I don't think this does it... (besides the fact you can
> > click on two
> > quickly and the whole thing stops working). Even still be sure
> to see my
> > other reply about the 2 things my thing does. Also, does yours have 6
> > explicit paths the user can take? 1 to 2, 1 to 3... 2 to 1, 2 to
> > 3... 3 to
> > 1 3 to 2? If so, that's part of my point.
> >
> > Phillip
>


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Replies
  Re: FLASH: RE: Flash's Limits (AKA "Is t, John Croteau

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