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Subject: FLASH: RE: FLASH Bryce 2 Flash question
From: Jayma
Date: Wed, 17 Mar 1999 21:22:19 GMT

Hello:

I just wanted to add, and I don't know if the pertains to anything you do,
but I have made objects in Bryce (not whole scenes) that I wanted to use in
Flash. I use a neutral sky and neutral ground (gray, basically creating a
keyable area) then I export as Photoshop, open in photoshop, create the
alpha channel, lighten the whole image to a point that I know will look ok
in Flash import, save as png and then import into Flash. Not as efficient
as vector graphics, but sometimes I just want to have certain textures that
are readily available in Bryce, and this has worked successfully for me in
the past, so just thought I would share.

Jayma


>
>I've done the whole Bryce to FLash combo in the past...and the best way to
>make it work for me was to keep the images static as in a background.
>Hand tracing is the next possibility, but being familiar with the bryce
>textures..virtually impossible.
>When i produced a bryce image to be used in Flash it was for background usage.
>MM has not been able to create an effecient way to import
>3d/textures/bitmaps in general to be imported into flash..................yet.
>

>
>Carlos
>
>At 11:36 PM 3/16/99 -0800, you wrote:
>>
>>
>> Hello everyone,
>>
>> What is the best way to import a bitmap into Flash?
>> Rather, what is the best way to convert your bitmap to a vector
>> image?
>>
>> I'm working with an image from Bryce 3D, exported as a Bitmap.
>> The images looks fine in the work window, but it get distorted
>> once in Flash (in the testing window and in Aftershock).
>>



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