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Subject: Re: FLASH: If Frame Loaded Question
From: John Croteau
Date: Fri, 19 Mar 1999 13:19:40 GMT

Hi Larry,

> After an If Frame is loaded command has been found false,
> can I go to the next frame and there Tell Target,
> GoTo and play command a preloading animation movie instance
> parked in a frame 100 frames backwards.
If an If frame is Loaded is not true then you don't have a choice the
movie continues to process the rest of the current frame and goes to the
next frame.
You can do what ever you want in the next frame. If Frame is Loaded
(Wait-For-Frame) is a one time check. If you want it to continually
check you have to create the loop.

> It's a long preloading animation. Should I just add another
> 350 frames after the If Frame is Loaded Command so
> that this preloading animation will have room to play on the
> main timeline. This preloader is getting long. Is that a
> concern. It will probably end up almost 2000 frames at 25 fps.
> I am using small animations to keep it a little less
> processer intensive. Is there a movie frame length threshold
> that we need to watch out for.
Boredom.
The frame 'go to' boxes accept numbers from 1-16000 but we have been
told the actually frame number limit is 65536. Of course there is no
time limit.
If you are using Flash 3 you can make the main timeline smaller by
putting animations in Movie Clips.

----------- -----------------------
John Croteau croteauaterols [dot] com (mailto:croteauaterols [dot] com)
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Replies
  FLASH: If Frame Loaded Question, Larry Eisenstein

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