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Subject: | Re: FLASH: How to use ARC and Sinus for movements? |
From: | unique |
Date: | Wed, 1 Mar 2000 00:24:40 GMT |
>Hallo Flashers,
>sometimes i see postings about arc and sinus.
>I think that people use them for defining how an object has got to move. But
>how exactly does that work?
>
>I think that you need to create a x-axis and a y-axis or something like
>that. But how do you use the mathematic functions for that, and how do you
>handle the results when putting values into the functions?
>
>I'm very cusious how this works. Who can explain me?
Start with "Basic 2D Math":
http://www.geocities.com/SiliconValley/2151/math2d.html
Then try this for the trigonometry (arc, sine, etc.):
http://aleph0.clarku.edu/~djoyce/java/trig/
HTH,
Ken Sherwood
--
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"Adobe, who has deeper pockets than Macromedia, has announced a Flash
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-- hwg-theory list contributor, 2000.02.12
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Replies
RE: FLASH: How to use ARC and Sinus for , Waldo Smeets
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