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Subject: | Re: FLASH: Object oriented? (is: software history) |
From: | John Dowdell |
Date: | Wed, 8 Mar 2000 21:30:45 GMT |
At 7:19 AM 3/8/0, Brian Mays wrote:
> Can some help clear up what exactly "object oriented" in relation
> to Live Motion and Flash is? I'm trying to explain the difference
> to my supervisors, but I'm not very clear myself on what "object
> oriented" is and how this differs from what Flash uses.
It's hard, because the term is used in many different ways.... ;-)
Generally, when someone uses this phrase, it means they're referring to an
object in some way. (yeah, weak, I know, but that seems to be the only
commonality! ;-)
>From what I've seen of Adobe's promotional literature, they're using the
term "object-oriented timeline" when they actually mean parameter-based
keyframing. This has all been well-defined in the 3D world, where you
really _need_ to be able to set keyframes for individual parameters like X
position, red component, etc. If you don't mind a bit of a "timeline"
timeline:
-- Paracomp's Swivel 3D was the first commercial desktop 3D tool. It had
no timeline, but used pure keyframing: you'd go to a frame, manipulate the
objects, and that would be your keyframe... the program would tween all
objects for you.
-- MacroMind 3D was actually the first desktop program to use the
parameter-based keyframing that later migrated to ElectricImage, to CoSA
AfterEffects, and much later to desktop tools like Kinetix 3DS Max. Every
attribute of every object had its own keyframes. (This was based on Ed
Catmull's pioneering work at New York University... believe it was called
"Twixt", but mainframe and non-commercial.)
-- After MM3D, Infini-D, Strata, and Ray Dream offered object-based
keyframing, where each object had its own keyframe, but where parameters
would not be individually manipulated. In later releases they later moved
to full parameter-based keying... 3D animation really requires this type of
exposure.
Recap: Key info can be set of the entire frame, or for individual objects,
or for individual properties of individual objects. There have been various
approaches for various tasks.
The phrase "object oriented" means something _very different_ to
programmers... if you use Lingo, you know how you can create an instance of
a script, with its own private properties, and have this communicate with
other objects, inherit or encapsulate other classes, etc.
Then again, in commercial software the phrase "object oriented" usually
means "unique and new", as you might recall from Kaleida's ScriptX Project,
or the later mTropolis application. The term has been used in many ways.
In Adobe's promotional literature, they also use the phrase "object
oriented" when talking about applying pixel-based effects to shapes, as in
Fireworks. They also refer to "object oriented" it when talking about
replacing objects in an animation, sort of like a symbol library if they
had that.
(btw, I just revisted that LiveMotion page... that splash SWF is 65K. Why
is it so big? and where's its MIME type information? There are some things
I just don't understand.... ;-)
Summary: The term "object oriented" has a specific meaning in computer
engineering, but it has had *many* different meanings in software
marketing.... ;-)
jd
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