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Subject: Re: FLASH: Variables : What am I doing wrong
From: Louis L. Gambogi III
Date: Sat, 27 May 2000 18:08:40 +0100

Please take this name off your email list. Thank you!

----- Original Message -----
From: "Steve Mendizabal" <steveatfuse-media [dot] com>
To: <flasheratchinwag [dot] com>
Sent: Thursday, May 25, 2000 3:48 PM
Subject: FLASH: Variables : What am I doing wrong


> Hello. I hope that someone can help me. I am almost at my wits end.
> Here is the situation:
>
> I have a main timeline with 2 buttons (there will be a total of five)
>
> They are blank buttons, just a rectangular hit area. Under each of
> these I have text. They have this action attached them:
>
> On (Roll Over)
> Set Variable: "who" = "about"
> Set Variable: "move" = "go"
> End On
> On (Roll Out)
> Set Variable: "who" = "about"
> Set Variable: "move" = "stop"
> End On
>
> I then have 2 controller movies that have the following:
>
> frame 2:
> If (/:move eq "go")
> Go to and Play ("who")
> Else
> Go to and Play (_currentframe -1)
> End If
>
> So you roll over the button *poof* the move var get set to go. On to
> frame 10 which has this:
>
> If (/:who eq "about")
> Set Variable: "MaxUp" = "295"
> Go to and Play ("MaxUp")
> Else
> Set Variable: "MaxDown" = "320"
> Go to and Play ("maxDown")
> End If
>
> on to MaxUp "frame 15":
>
> Set Variable: "OrigY1" = GetProperty ( "../about", _y)
> Set Variable: "yPos1" = GetProperty ("../about", _y)
>
>
> frame 16:
>
> Set Property ("../about", Y Position) = yPos1
>
>
> frame 17 (maxUp2):
>
> If (yPos1 <= MaxUp)
> Go to and Play ("upHold")
> If (/:move eq "stop")
> Go to and Play ("return")
> End If
> Else
> Set Variable: "yPos1" = yPos1 -2
> Go to and Play (_currentframe -1)
> End If
>
> upHold (frame20):
>
> nothing
>
> frame21:
> If (/:move eq "stop")
> Go to and Play ("return")
> If (/:move eq "stop")
> If (/:who eq "about")
> Go to and Play ("maxDown")
> End If
> End If
> Else
> Go to and Play (_currentframe -1)
> End If
>
> frame25:
> Set Property ("../about", Y Position) = yPos1
>
>
> frame26 (return):
> If (yPos1 >= origY1)
> Go to and Play (1)
> Else
> If (/:move eq "go")
> If (/:who eq "about")
> Go to and Play ("maxUp2")
> End If
> Else
> Set Variable: "yPos1" = yPos1 + 1
> Go to and Play (_currentframe - 1)
> End If
> End If
>
> Now. This seems to work fine for the first few times. You start
> moving a little quicker and then they (the buttons) start to stick at
> different _y positions then I have defined. Also it seems that if
> one is at its "max" and you roll to the other button it keeps them
> both at "max". After awhile they just stick at "max" permanently.
> There will be a total of 5 buttons and they will float down if they
> aren't the ones that are rolled over.I DONT WANT THE ANSWERS just
> some suggestions. Feel free to mail offlist and tell me to forget it
> and become a potato farmer.
>
> Thanks
> --
> s t e v e | f u s e m e d i a
> m e n d i z a b a l | s t u f f t h a t d o e s s t u f f
>
> 4 0 4 . 5 2 3 . 6 7 0 0
>
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flasher is generously supported by...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
World Animation Celebration - Big Internet Animation Pow Wow Discount Offer

Register before May 25 mention flasher and save 25%!! www.wacfest.com

Be discovered, get a job or have your web series picked up. A big talent search for Shockwave
and Flash animators is happening May 30-June 4 in Hollywood. Featuring Rob Burgess, Matt
Groening, Brad Bird and more. www.wacfest.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To unsubscribe or change your list settings go to
http://www.chinwag.com/flasher or email helpatchinwag [dot] com


Replies
  FLASH: Variables : What am I doing wrong, Steve Mendizabal

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