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Subject: | Re: FLASH: Target Area Question |
From: | Robert Bleeker |
Date: | Mon, 29 May 2000 23:58:47 +0100 |
Hi Virgil,
Place your orbitals already on screen, with the alpha set to 0%, the you
could use that orbital as your drag movie by setting the alpha property to
100% and using "Start drag" on the mouse "press" and "Stop drag" on mouse
"release" and "release outside".
To find out where they dropped the orbital you could use "droptarget"
property or do a check on "_x" or "_y" properties.
That is a start.
Robert
Robert Bleeker
CADRE design
http://www.cadre.com.au
+61-2-96859889
-+-
on 30/5/00 6:37 AM, Virgil Carroll at vcarrollmedicmediagroup [dot] com wrote:
> Group,
>
> I have a chemistry module that I am building. The object is to build a
> molecule using different orbitals (i.e. carbon atom, pi atom etc.) What I
> want to do is press a button on the side panel that then locks a copy of the
> orbital (which is not currently on the screen) to the cursor. This object
> will move around until it is dropped, if it is in the right place it will
> stay, if not it will disappear and feedback will be given. Now I know how
> to do the Feedback and such, but I am not sure how to get the draggable
> movie clip to appear on the screen once the button is pressed. Any ideas?
> This may be a simple solution that has evaded me.
>
> One last thing, some orbitals could have multiple places on the screen that
> it could be dropped. Once it has been dropped on one of the spots, I would
> like to lock that spot out from be able to have anything else dropped on it.
> Is this possible?
>
> Thanks in advance for anyone's help.
>
> Tx,
> Virgil Carroll, MAE, ATC/R
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Replies
FLASH: Target Area Question, Virgil Carroll
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