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Subject: Re: FLASH: Colission detection
From: Colin Moock
Date: Fri, 5 Nov 1999 20:24:03 GMT

flasheratchinwag [dot] com,Internet writes:
>Non-active colision detection relies on the x and y coordinates and
>would need a mathematical representation of the target area circles and
>squares are fairly easy, but complex shapes like planes would be much
>more difficult.

usually collision detection for non geometric shapes is done by masking a
geometric shape on top of your object and detecting based on that. make a
hidden movie clip in your object mc that you'll use for the actual detection.
a circle is a decent way to approximate many shapes. for long shapes, use a
rectangle.

colin

--
// sig
<moock>colin</moock>


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Replies
  FLASH: Colission detection, Gavin Prior
  Re: FLASH: Colission detection, John Croteau

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