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Subject: RE: FLASH: Using variable to fadeout sound?
From: Dave Hollinden
Date: Wed, 17 Nov 1999 16:25:28 GMT

You're right, Flash can't dynamically alter the sound. But you can do what
you suggest in a clumsy way. Have an instance of the sound file looping
while user=0. Then when you leave the animation loop when there is user
interaction, stop the looping sound (put the same sound file in a keyframe
with its Sync set to Stop), and start the same sound again with a fade out.
I say it's clumsy because there will be a glitch in the rhythm when the
sound abruptly stops and the fadeout starts.

Dave Hollinden
dhollindenatsonicfoundry [dot] com

-----Original Message-----
From: Grimmwerksataol [dot] com [Grimmwerksataol [dot] com (mailto:Grimmwerksataol [dot] com)]
Sent: Tuesday, November 16, 1999 4:18 PM
To: flasheratchinwag [dot] com
Subject: FLASH: Using variable to fadeout sound?


Just wondering if there's a way to keep a sound looping until user
interaction (another question asked this), kind of like fadeout lingo in
director....here's something I'm thinking...


Frames 1--9 are a looping animation with a variable say, user=0...when it
hits frame 9 if user=0 then return to 1 else go to the next frame...and
in the next frame you actually have the sound fadeout setup?

John? Branden?

My feeling is Flash has some good sounds to the way it handles sound
(panning and such, as Director doesn't offer that), but no real way of
dynamically altering the sound....?



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