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Subject: | Re: FLASH: who owns the fla? |
From: | Papp Atilla |
Date: | Tue, 23 Nov 1999 21:16:26 GMT |
I agree with the latest statement. Of course it would be good to keep the
control over the .fla file and make the client pay for further developments,
changes. On the other hand if you do give them the .fla or fla's it very
unlikely they will understand how it was constructed.
Papp Atilla
[ WEBWORX ] [ http://www.webworx.hu ]
atilla [dot] pappwebworx [dot] hu
----- Original Message -----
From: David Ford <david [dot] fordesolutions [dot] co [dot] nz>
To: <flasherchinwag [dot] com>
Sent: 1999. november 24. 2:53
Subject: Re: FLASH: who owns the fla?
> I have to disagree. You can't compare a software application or a game
with
> a document file. They are totally different things. You buy a application
to
> complete a certain need. You don't expect to own the source code and the
> licence states this before you run the app. With a .fla file, especially
if
> it is commissioned, the client owns all rights to all content. The time
paid
> for to develop the file is the clients time. In real terms, what is the
> difference between a .fla and .swf? Nothing. After years of experience
> working with large corporates, I'd like to see anyone try to deny
ownership
> for development paid for. This is different from coded files like Java.
>
> David Ford.
> -----Original Message-----
> From: Cordaro, Vince <VCordaroycsd [dot] york [dot] va [dot] us>
> To: flasherchinwag [dot] com <flasherchinwag [dot] com>
> Date: Wednesday, November 24, 1999 4:36 AM
> Subject: RE: FLASH: who owns the fla?
>
>
> >No the source is yours. They should pay extra for the .fla. Look at it
> >this way, when you buy a game or software do you get the source. No you
> get
> >the compiled version of it. So that is what you give them.
> >
> >Vince
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Replies
Re: FLASH: who owns the fla?, Brian
Re: FLASH: who owns the fla?, Stacy Westbrook
Replies
Re: FLASH: who owns the fla?, David Ford
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