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Subject: FLASH: Forcing frame drop using streamed silence...
From: Jules
Date: Fri, 10 Nov 2000 16:18:42 GMT

I'm working on an animation at the moment that allready requires a fairly
porky PC for perfect playback, however i never wanted to exclude lower spec
machines, I thought i had created a solution to this by using streaming
sound - by inserting a tiny silent sound and looping it throughout the
animation it is possible to force flash to perform standard streaming
framedrop, using this the animation plays back OK on lowerspec machines.
Unfortunatly what i didn't realise was flash does not instance looped
streaming sounds, this is a big problem as the file size has gone from 300k
to 700k just from the repeating sound. I have tried putting a shorter loop
inside a MC that plays throughout but stream sounds seem to 'stutter' flash
playback, so everytime it repeats the loop the animation 'stutters'. Are
there any other methods people know to force frame drop on playback? Please
help, otherwise I'm in a big old pile of shit.

Cheers all

jules



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Replies
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