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Subject: Re: FLASH: a Fireworks wish list? (long)
From: John Dowdell
Date: Mon, 5 Oct 1998 20:51:27 +0100

Well, I guess you know where the wishlist is now.... ;)

fwiw, all the tool development groups here at the shop really crave hearing
from you how changes to the tool can help your own daily work -- as you can
tell by the feature list on Flash 3, what you say *does* have a very big
impact.

Although various team members spend time on the different newsgroups and
lists, sending requests directly to the wishlist makes sure that everyone
sees it, and also adds your request to the database for the
feature-prioritization stage of the development cycle.

(You can reach the wishlist for any Macromedia tool by going to its main
page on the Macromedia site, and clicking on the "Contact Us" menu item.)



I'm in tech support, and so focus more on current workarounds and
background technology than on the future. Here's some cross-tool comment
for individual items on Stephen's list:


>1.) Support for Flash 3 file export. I have noticed that
>MM has added this feature to Freehand 8.01 and seeing that
>Fireworks is primarily a vector tool, why not do the same.

We've got a slight problem here, because Fireworks uses vectors to create
bitmaps. Although it has editable curves, like Flash or FreeHand, the
pretty brushstrokes in Fireworks are the result of applying parameters to a
curve to produce a bitmap.

Rephrased, although Flash and Fireworks both use curves to describe shapes,
what they do with these curves is very different: Fireworks takes a moment
to create detailed bitmaps from these curves, while Flash focuses on
rendering these curves cleanly and quickly. The way they change curves over
time is completely different, too.

(Both tools can accept complex curves from FreeHand, which has the
strongest set of curve-development tools, but both Flash and Fireworks are
more like delivery environments than creation environments, which is why
interconversion has been lower on the priority list to date.)

If you find yourself creating extensively in either Flash or Fireworks, and
then need to transfer just the raw curve information from one to the other,
then that would be valuable information for the wishlist, thanks. But
because Fireworks takes a moment to re-render each curve as it changes,
it's difficult to fully transfer curves between the two apps today.



>2.) Add a vector "cut" feature, similar to those found in
>Illustrator, Freehand and Xara. Where you can overlap two
>vector objects - say a circle and a square - and then use
>the "cut" feature to delete one of the objects and
>create a new shape.

As Nigel pointed out, you can get some similar effects by joining. The
Knife/Eraser Tool can also help as well. FreeHand has the strongest
curve-creation abilities, hower... you can punch, join, union, combine,
blend, offset, inflate, roughen and so on. Not all of this was duplicated
into the initial version of Fireworks... if you prioritize this higher than
other needs, then that's useful info for the wishlist, thanks.


>3.) Dodge and burn. MM has probably been deluged with this
>request so I won't go further.

Fireworks didn't try to be a photo-processor... it can do some simple
image-correction, but there are other tools that are more your full-fledged
pixel-pushing photoprocessin' tools. Photoshop is generally better for
preparing captured photographs.

Still, you *can* use most pixel-filters within Fireworks... it comes with
the PhotoOptics set for image correction, and most third-party plugins can
be used in alternate hosts too. Although there aren't specific
Burn/Dodge/Sponge tools in Fireworks, there are ways to achieve these
general changes to pixels.

And one other thing you can do today, entirely within Fireworks and without
plugins, is to overlay an area of a photo with a small shape, and then
adjust its blending mode and transparency. You can desaturate with
"Saturation" mode, and by eyedropping the shape's color "Hue" can saturate
areas of the underlying photo. These are non-destructive changes... the
shapes always exist as independent objects, and you won't change those
pixels until you export the final image.



>4.) Support for Twain scanning. If MM really wants to
>create an "all-in-one" web graphics toolbox, it needs
>this feature.

Built-in scanning has certainly come in on the wishlist. The intent,
though, wasn't as much for an all-in-one graphics tool, but more a
start-to-finish web tool.

Usually when people scan they also color-correct, adjust curves, do some
simple compositing/masking/fading work. This is the style of art where
Photoshop excels... it's designed to correct colors and to mask things
together. (That's its name... it's a photo shop! ;)

Fireworks tried to correct a workflow flaw, by integrating typography and
layout into the graphic creation process... by adding GIF animation
tools... building a best-of-breed compressor... then integrating the
smart-slicing and JavaScript abilities. When you're on a tight deadline and
a client changes the slogan, you need to be able to turn it around
immediately, instead of tracing back through multiple applications. This
need was a key driving force behind Fireworks.

Still, if you find that you need your scanning/correction work done in
Fireworks, rather than use a photo-processor or clipart, then please do
send it in to the wishlist, thanks. There have been a few votes for this
already, and every bit of reality-check helps.



>5.) Add a vector bitmap tracer. It would be great if MM
>could include a feature that can do the same things as
>Adobe Streamline.

FreeHand does what Streamline does, only faster, less expensively, and with
better editing ability. Because Fireworks paints into a canvas with
editable vector strokes, you're still ending up with pixels here.

Tip: If you wish to give a painterly effect to a photograph, then import it
to a background layer and adjust its opacity. You can then stroke the
*significant* outlines of the photo with Fireworks' brushes.
The nice thing here is that you can group curves, or put them on
separate layers, and _always_ change their width, spatter, bristles, and
other painterly parameters. It's an editable vector curve, but with rich
pixel display... everything's editable, all the time, and you can change
your mind whenever you want.


Thanks again for the requests, Stephen... hope the above's of interest as
current background, and some of the currently available approaches.

jd



John Dowdell, Macromedia Tech Support, San Francisco CA US

Private email options: http://www.macromedia.com/support/priority.html
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