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Subject: | RE: FLASH: Building PreLoad bar |
From: | Creative Factory (Joe Troha) |
Date: | Fri, 16 Oct 1998 02:57:15 +0100 |
Hello Shockers & Flashers,
Please excuse my ignorance.... ( I am awaiting my first course next
month)
I am still attempting to grasp the Flash authoring environment (Actions
- TellTarget (??) v's timeline) and I was hoping if someone could do me
a favour and help me out with what I hope is a simple function I just
cant work out.
I currently have developed an animated logo (site intro) which has
synched sound etc. and operates within one flash file (.swf), however I
am having trouble assigning a preLoad functionality to it.
What I would love to have (and I assume this is how it works) is an
individual file with a small simple animation (filmloop - movieclip)
with a simple looping sound (can play on a sep layer as an event) that
operates as a preLoading time bar. When the preLoad completes its task
(loading the intro animation file) the time bar evolves to its final
state and the loaded animation file is initiated.
The hardest bit to figure out is how to assign the time bar devise to
the % of preLoad completed. Has anyone performed successfully performed
this type of preLoad?? Can someone please share their expertise and
brilliance??
Thank You.
Regards,
Joseph Troha
Creative Factory
joecreativefactory [dot] com [dot] au
------- This is the URL for the animated intro I have worked with. I was
just learning so please excuse the creative angles just yet. Oh, and
there is no preLoad function yet, so it could be slow (it weighs in at
129k at the moment).
http://www.creativefactory.com.au/flash/test1.html
cheers, ;-)
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