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Subject: | Re: FLASH: Davo's Flash tip of the day.(#12) |
From: | Frank Mamone |
Date: | Tue, 20 Oct 1998 14:16:54 +0100 |
I was just wondering if you have a website where you house all your tips. It
would be a valuable resource for newbies like me.
-----Original Message-----
From: David Gary <dgarystudiosnetwide [dot] net>
To: flashershocker [dot] com <flashershocker [dot] com>
Date: Tuesday, October 20, 1998 2:06 AM
Subject: FLASH: Davo's Flash tip of the day.(#12)
>
>
>Hiya FLashers,
>
>Have alot of graphics in the first few keyframes of your movie and alot of
empty
>
>frames that follow giving room for "pausing" or animated graphics? Notice
that
>the more the empty keyframes behind a graphic the larger the swf file
becomes?
>
>If you need "time" or a "pause" after animations during your movies, but
>dont want to double the swf size, a good answer might be a "blank frame"
Movie
>Clip. Simply create your animated symbol(preferably as its own MC) and a
"stop"
>action keyframe after the animation. At the stop frame add a Movie clip
with
>nothing but empty frames(the more the frames, the longer the "pause").
>At the end of the "blank frame" movie clip add a "tell target"=
_level0/"goto
>next frame" On the maintimeline where you have the "stop" action keyframe
and
>the blank MC, right after it place a "play" action keyframe. THis way, the
main
>timeline stops where all your graphics sit and when the blank keyframe
movie
>clip finishes its run it with start up the maintimeline again without
increasing
>the file size.
>
>You can use it over and over down the timeline where you need it instead
>of extremely long timelines.
>
>Note: If you have movies loaded in different levels then you need to
specify
>in " _level? " (Quotes not needed).
>
>I remember in the past someone asking how to "pause" a Flash movie.
>
>HTH,
>
>-DG-
>
>
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Replies
Re: FLASH: Davo's Flash tip of the day.(, David Gary
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