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Subject: Re: AW: FLASH: I'm looking for good Flash examples
From: brad merritt
Date: Sat, 24 Oct 1998 18:46:56 +0100

>Hi,
>
>your are right. My English is not good I choose wrong words. But I think you
>know what I mean.
>
>I think a lot of designers (especially Director designer) don't know the
>difference between an interactivity and an animation. An interactivity
>mustn't have a time delay or an animation. I take a choice and then I'll go
>to the right point immediately.
>
>I hate time delay in an intro of a page. If I visit a side I would like see
>fast the content of this. May be I have 1000 results of a search engine and
>I would like see other sides maybe. If I see a side with delay I put the
>"Back" button immediately. It is enough to wait for download time. Who pay
>my phone bill?
>
>If a designer put an animation or sound on his side he have to inform the
>user about this. Only the user can decide if he use this. Flash allow the
>designer to decide this - very bad.
>
>I think Flash is more a toy for designers. The bad style of a lot of sides
>with Flash will surfers annoy.
>The load of every page can stopped with the stop button in the Browser. If
>the page has good HTML-code then they would work without images. But in
>Flash the browser buttons don't work right. I have no control about my
>browser.
>I can't accept this "user interface".
>
>Thank you
>
>Robert Warnke
>
>

Hello,
I think that the definition of good interface is up the the individual
project's purpose. If you are making an information index, you don't need
to make things very animated. The purpose of that project is not to entertain.
But if you are trying to make an interactive webpage that is made to
entertain and showcase skills (i.e. animation and illustration), you want
to do something dynamic. In a project such as this, animation would be well
placed.
Many design teachers are trying to get away from your definition of "good
interface design." Just because a button takes you somewhere doesn't mean
that it can't do anything else while you are getting there. And also the
buttons on one side of the screen that take you to the content would get
you a bunch of yawns and poor grades in some (but not all) of my interface
design classes in the past.
Granted that many people who are designers have very little knowledge of
interfacce design. But this is no reason to refer to people's projects and
tools as "toys." The experimentation of this fairly new program is what
makes it so interesting. I am sorry if you cannot appreciate the time
someone may put into an animation for your entertainment. The animation and
design in the interface is the content too.
Opinion's obviously differ too. You would rather just go to the content
instead of see an animation before you get to the content. Personally I
would rather see something like Eye4u than just some "click to go here"
like a normal HTML link.
Anyway, in conclusion to my rather long winded reply, there is more than
one defintion of good interface design. Interface design is an issue with
multiple solutions that will be treated differently by many different
people. The final product will be received in just as many different ways too.

Brad Merritt

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  AW: FLASH: I'm looking for good Flash ex, Robert Warnke

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