Flasher Archive

[Previous] [Next] - [Index] [Thread Index] - [Previous in Thread] [Next in Thread]


Subject: Re: FLASH: drag buttons
From: krow
Date: Fri, 1 Oct 1999 22:52:29 +0100

I made game pieces (checkers) and surely I did it the wrong and
cumbersome way.
1. New Symbol-pc1 mc. then drew it.
2. Converted it to button and instance/action drag mc "/pc1" on
press.
Endon
Onrelease
drag mc "/pc1"
stopdrag.
Assigned dp1 as instance name.
repeat for pc2 etc thru 12, changing names to pc2, dp2 etc.
then put each mc 1-12 on stage and they all drag.

Now I have to do the white pieces (these were the red pieces) and
then the kings, so users can drag them onto a board. Sheets!

Need easier way if possible. AL Lyman



------------------------------------------------------------------------
To UNSUBSCRIBE send: unsubscribe flasher in the body of an
email to list-manageratchinwag [dot] com. Problems to: helpatchinwag [dot] com
N.B. Email address must be the same as the one you used to subscribe.
For info on digest mode send: info flasher to list-manageratchinwag [dot] com


Replies
  Re: FLASH: drag buttons, John Croteau

Replies
  FLASH: Feedback?, Dylan Wood

[Previous] [Next] - [Index] [Thread Index] - [Next in Thread] [Previous in Thread]